30/10/2017 – Cursed

On the penultimate night of my Halloween tour, I found myself pretty close to home at the Wat Tyler Centre, hidden away in Basildon – a rather surprising location for a scream park given how far removed it is, though probably a positive thing given how much light pollution there is surrounding busy areas. Shivering like I had just walked into an industrial freezer, we queued up to enter the park and after a lengthy wait, made our way in and up to our first haunt: Toy Shop.

 

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The first thing we noticed about Toy Shop whilst we queued was the music: it was rather creepy and crept its way out of the entrance rather well. We were sent in as a small group and eventually got split up so it was just us two going through on our own, which we really appreciated. The story throughout was consistent, and each actor really helped carry the story in the way they portrayed their character and the make up – I really loved the Coraline inspired make up toward the end too! It was also great to see a claustrophobia chamber given a new spin on it with the use of teddy bears – I’ve seen all sorts of themes done this year, but I think this might have to be my favourite as I’ve never felt more uncomfortable getting up close with teddies before in my life. It was a decent length haunt given the footprint available, with theming that was rather unnerving at points, to the point where I found myself completely distracted – the actors got a handful of jumps from me!

 

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Next up we chose the Work Chop, a Sweeney Todd style attraction wherein you enter a shop that hides a dark secret. The set up for the story was brilliant, especially the rather well hidden secret entrance to the rest of the attraction: the vibe suddenly changed from a run down cafe to a rather dark and atmospheric industrial corridor with very monochromatic lighting that only helped create tension, though the icing on the cake was hearing my name call out from behind the walls! The scares were almost entirely sound based, though this really worked for this attraction as your line of vision was almost constantly obscured by material hanging from the ceiling, though when these thinned out, what was left was these beautifully creepy paintings all over the walls and, at the end, a brilliant effect where smoke entered the room at ground height before being sucked up into the air by a fan – something I’ve never seen before, but really adored!

 

Third up was Festevil: a freakshow themed attraction with some rather clever elements. I loved how brazen this attraction was, as the first element you encounter is a claustrophobia chamber with strobe lights which left me wondering what other elements we might experience given that most attractions hide claustrophobia chambers deep in the attraction. What we did experience was a rather disorientating trip through a freakshow meeting all the general characters you’d expect to meet, following routes that I am almost certain doubled over each other somehow through rooms filled with light cubes growing out of the walls, and passing through bars that stretch around you. It was a really bizarre and trippy experience that really blew me away.

 

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We decided that we should drop in on the Nag Inn for a bit of a break… yeah right. Cleverly themed around the seven deadly sins, we were taken on a narrative driven tour through a decrepit inn filled with plenty of creepy actors, tense moments, and lots and lots of scents. Whilst it lacked in jump scares, the beauty behind this attraction was very much the way the actors interacted with us as we went through.

 

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We moved onto Contaminated, Cursed’s zombie themed attraction. This had a very strong introduction and a lot of instructions for the first scene that were very confusing and distracted us so much that we almost tripped over the first piece of scenery, causing much hilarity. We were then chased through bales of hay, past fire torches, and through a brilliant hay maze which had multiple routes through! We then ended up running down a dirt path before slowing down to enter a darkened forest with a handful of zombies scattered about in, though the weirdest bit was how quiet this area was, given that we were still in a scream park. The scene in the church was incredibly creepy and extremely well executed – I won’t say much more than that. This haunt was surprisingly lengthy, to the point where the scene would change and we’d expect it to just taper out into an ending, but it never did – there were even points that we thought we had taken a wrong turn and ended up lost… until we bumped into a zombie. For a haunt as long as that, I was surprised that the story was not only detailed enough for there to be a reason behind our actions but also for the story to be absolutely consistent throughout: we were told to find the church, and we did end up inside the church. My only critique is that the zombies weren’t entirely threatening and were very few in numbers – otherwise, an extremely strong attraction.

 

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Finally, we chose Cell 13, an absolute nightmare of an attraction that was extremely intense and dizzying. There’s very little story line to the attraction, though it definitely doesn’t need it as the characters are very much maniacal and you’ve just got to survive. Sadly, this attraction suffered a little from actors being a little lifeless and missing a final scene with the electric chair, though otherwise the attraction was still great – I just never felt threatened by the characters.

 

On the whole, Cursed really stepped up to the plate as the original plans for the night had fallen through a few weeks before, and I’m 100% certain they outshone the other attraction with ease. Definitely need more lighting outside the haunts so you could actually see where you were going and signs or a map to point you in the direction of haunts as we almost missed Contaminated, but otherwise the atmosphere was very relaxed, the roaming actors really read people well and easily spotted the wimps, and the group sizes through each haunt and batching was perfection – I’m gutted I didn’t get to Cursed last year, given it’s a stones throw from my doorstep!

30/10/2017 – Cursed

25/10/2017 – Fear at Avon Valley

Surrounded by a hell of a lot of hype with phrases such as “an event not to be missed” being thrown about by other haunt enthusiasts, I knew I had to make my way over to Avon Valley to see what the hype was all about: naturally I was skeptical as you can probably understand and I was concerned that it might have been over-hyped and really wouldn’t live up to it’s name. Did it? Well, read on and you’ll find out…

 

As with most of the scream parks I’ve visited this year, Fear at Avon Valley had this festival-like buzz in the air as you wander round, but where the other events felt more like Oktoberfest or V Festival, Fear felt more rough – almost like a drum and bass festival – thanks to the number of rides and the flashing lights, the crazy food choices (mac n cheese chips, anyone?), plentiful drink stalls and pub with music, but mostly thanks to the incredible fire show that turns into a drum and bass rave with each haunt being cleverly captured in with the fire and music while all the roaming actors dropping it like it’s hot (and it was)! I’ve seen plenty of flashmobs and roaming actors do performances over the Halloween season, but I never thought I’d see such a wide variety of characters go nuts like this lot did whilst continuing to portray their own individual character – it is truly something you have to experience for yourself (or scroll back through the Facebook page to watch it, but you’re missing out on the explosive atmosphere!).

 

The haunts themselves are very impressive seeing as Fear is still very much in its infancy at only four years this year – they offer four intense attractions each with their own personality and story: Purgatory, Phobia, Anarchy Live, and their top secret brand new haunt.

The first on our list was Purgatory, an intense and aggressive haunt themed around a prison in lockdown due to the inmates rioting, and they weren’t lying! As you enter, you experience what would be expected of entering a prison: scanners and photos are taken, then all hell breaks loose as the inmates take over and cause utter chaos! We snuck our way through bathrooms, cells, darkened corridors, and finally through a tunnel into the prison yard where a lone prison guard tries to keep the inmates at bay as floodlights sweep the smokey area – the haunt ends with a bang, literally, and we exit back into the real world with huge grins on our face as we try to re-cap what we had just left. Dark, tense, and aggressive (in a good way), everything worked perfectly! I’m really glad that the actors were able to touch and move you about as it really solidified the idea that the inmates were dangerous and unhinged, and they never overstepped the boundary with regards to aggressiveness. A brilliant haunt to start the night off with, and I was certain that given how this had set the standards high that the rest just wouldn’t measure up.

 

Our second haunt for the evening was Phobia, an extremely creepy scientific study into fears and the cure for some of the darkest fears which goes horribly wrong as you can probably guess. As a concept the haunt is absolutely brilliant, however the story needed a little more explanation in the “check up” scene part way through though as it wasn’t entirely clear what was happening the first time we went through (though it was cleared up in subsequent runs). There were a few elements that were used in Purgatory (such as the “Scooby Doo” corridor) but the way this was used was so different that had I not thought on the scene for as long as I did that I wouldn’t have noticed (this is a convoluted way of saying it was incredible). This was completely immersive – the use of scents was great, the dentist’s water gun thing was a brilliant prop, but the best and honestly most impressive element of this haunt was the actors, and I know I’m not gunna be able to do them justice with words: they played these AI bots that guided you through the facility and checked up on you at specific points, and each of them played them absolutely perfectly from the moment they stepped out to meet you right through until they/you left your/their line of sight, and it was absolutely mind-blowing! I honestly couldn’t get enough of their mannerisms, their tone, and their actions, and it really pulled the attraction together to create something truly special!

 

Third up was Anarchy Live, a cat and mouse gameshow where contestants are pit against a murderous team of… I’m not entirely sure what… where the aim of the game is survival, and the prize is their life! There’s one final twist: you are the next contestant! Whilst the premise is simplistic, it’s executed almost perfectly: lights strobe chaotically around you as the actors grab at and push you about as the gritty soundtrack blasts its way through the air, leaving a sense of pure dread hanging around in the air. The group gets split up at multiple points, either by choice of the victims or the actors, and whilst each route occupies the same spaces, they’re very different and the actors can be very creative with the way scares are executed – I really wasn’t expecting my head to be grabbed from above by an actor I didn’t see, which was hilarious and terrifying at the same time! It’s almost impossible to explain what goes on inside, but it really is pure unadulterated mayhem that leaves you screaming and jumping as you make your way round. The only criticism I have is that it completely lacked any sign of it being a TV show once you entered the maze section – I’d love to see a scare with a TV camera, or even night vision cameras set up at points that livestream specific areas into the queue area just to really sell the idea that it’s a TV show. Otherwise, a third strong attraction that never failed to deliver!

 

Finally, I survived The Fourth.

 

The hype surrounding Fear at Avon Valley exists for a reason – I was concerned that the hype was very much hyperbole, but having been and witnessed for myself, I very much agree that the hype exists for a reason: the four haunts, the roaming actors, the fire show, and Mama’s talent show were all absolutely brilliant! Each of the haunts managed to get a holler out of me and for those who have been through a haunt with me know how difficult a feat that is, the roaming actors were brilliant at remembering your interactions with them throughout the night and kept going back to them when your paths crossed later in the evening, and the fire show just blew me away! I’m honestly gutted that I couldn’t get this written up sooner as I very much urge you to get down to Avon Valley and experience the horror that is Fear. Well done to absolutely everyone involved, you’ve really set the bar high this year!

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25/10/2017 – Fear at Avon Valley

15/07/2017 – Frequent Fear Podcast: Fraternity

Conspiracy theories these days run rife. From Big Pharma to the Illuminati, people either believe or disbelieve. Me? Well, I wasn’t a believer, until recently…

Back in March, GNG Entertainment posted “Five years ago, for the first time in the UK, we asked the question ‘how far is too far?’. This year, we find out!” with a picture of the word “Fraternity” in a Greek stylised font. Five years before, for those that don’t know (and I didn’t until late last year) refers to Project Fear, which sounded like a short if intense and extreme haunt where guests entered alone and were subjected to a number of horrible tasks designed to make you uncomfortable, and boy were they successful! Alongside this, the Frequent Fear Podcast released an entry, revealing Lee Conway, Gary Crompton, and Sarah Wilson were the masterminds behind the show, with the podcast exploring the set up of a haunt, its complications and their solutions, in a transparent manner; soon enough, concept artwork began surfacing.

 

Jump to the beginning of April: a Dr Henry Issac, out of the blue, decided to follow me on Twitter. Why’s this a big deal? Well, whilst the Twitter account exists, it is rarely used and just sits there (seriously, follow me on Facebook if you want to be kept in the loop). A quick scan of his profile and I see the word “conspiracist” in the About Me section and smile to myself. Why was a conspiracy nutter following me, and what was The Ordre d’Elysium? I dig even further into his profile and it looks like his previous accounts had been taken down with no reasoning. I got the urge to follow him back, and with one click of a button my entire life changed.

He began posting cryptic and almost inspiring quotes, in a similar vein to that “hang in there!” slogan printed over a picture of a cat struggling to hang onto the branch of a tree. It was amusing for a conspirator to be posting these kinds of things, but that soon began to change: he started explaining that the name of the Fraternity was the Ordre d’Elysium and that he had spent decades following them after discovering a piece of parchment he had found whilst looking into theories on the Holy Blood and Holy Grail, which promised people unlimited power and riches. We explained to Henry that a scare attraction called Fraternity had just been announced, and he was confused at first: what were the Frequent Fear Podcast doing, and how could they ever be linked to the Ordre d’Elysium? We didn’t know: we all knew the guys behind the attraction personally so it didn’t make any sense to us and we shrugged it off to begin with, but seeds of doubt had been sewn, even if nobody wanted to admit to it.

A number of days passed with us chatting about conspiracy theories to Henry, and we explained that we wanted to help as we were now curious as to what was going on – wouldn’t you be the same? With the initiations happening once every decade and with 2017 being the next opportunity, we placed all our trust into Henry and leapt into the unknown. He shared the parchment with us as a test to prove ourselves and our loyalty to him: it was our first riddle, our first step in finding the Ordre. This parchment somehow found its way onto the Fraternity website with the text “Ternion will start your path, and lead you through degrees to the promised land.”

 

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Collectively, and with no help from Henry other than being told to look into the Priory of Sion, we began looking for anything that’d point us in the right direction, obsessively scouring the text for anything strange written within such as words capitalised when they shouldn’t be, letters that seemed out of place for whatever reason, that sort of thing. Theories soon began surfacing and grew with each passing hour, growing to the point where we were looked into astrology and planetary alignments in order to help solve the riddle, but to no avail: we were unsuccessful. Despite the lack of success, Henry showed mercy and uploaded a video to YouTube explaining the extremely complex solution, which revealed the dates of the initiation – was he impressed with how much effort we put into solving the puzzle? Who knows: we were just happy that our efforts seemed to have impressed him enough for him to extend an olive branch.

One of the group shared the date Henry uncovered with Lee who confirmed that those were the dates, and asked how we found out. Naturally, we explained that a Dr Henry had contacted us and told us it was an initiation ceremony and had deciphered the dates from the image: Lee laughed it off, saying he was just some conspirator nutjob and to ignore him. Had we known what we had let ourselves in for, we probably would have followed his advice.

A few days pass, and nothing was heard from Dr Henry. Maybe we were being played and it was someone getting his rocks off to us solving weird riddles for him, when three of our group received an email from magendavid1897@gmail.com, each entitled “Getting closer to initiation” with an encrypted message. The sender referred to themself as “Deep Throat”, but after a little research on the internet, we settled on the notion that the username referred to the Star of David, which made an appearance in the parchment Henry found.

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The binary was the first to be decrypted – a simple binary to text conversion helped with that; however, the other two proved to be much, much harder. Many methods surfaced and none of them worked, making us worry that DT had used multiple layers of encryption. Finally, LEIGGS1910 was uncovered to reveal “SCHOOL 1910”, but we didn’t get round to being able to solve the repeating numbers puzzle.

Alongside all this codebreaking, we were constantly in communication with DT in order to figure out just who we were dealing with. Whilst we never got more than a name, we did learn that he/she was born inside the Ordre and that before each initiation, this highly secret society opened communication channels to the outside world with the permission of the Elders, though DT hadn’t consulted with them and found him/herself in great danger. DT soon started to worry that we wouldn’t figure out the final code as we reached out for help, and we got a new clue “Mechesburg 01709SE4700”, which we deciphered to be Mexborough. We also started getting nicknames DT would use to address us by, based on Greek mythology – some of which had rather grisly meanings behind, and we soon started to worry that not only were the Ordre onto us, but the Ordre had very specific plans in place, and these nicknames were an insight into what to expect. We all began questioning each other, wondering if our actions would be paid for by someone else within the group.

DT fell off the face of the planet. We tried everything to get in contact, but never heard anything back, until one member of our group got the following: “Tomorrow for 30 mins the window will open. If I get the chance I will inform you all 15 minutes before with a call out. Initiation is around the corner.”, and several members got what looked parts of a waiver detailing what we might be subjected to throughout the initiation after we put the emails in order, the most interesting being that we would be given a ceremonial gown. As promised by DT, one of us received a text message stating that DT had inserted a glitch in the Ordre’s website which would take us to a page where we could gain entry to the initiation. Nothing stood out to us when the webpage loaded, so we resorted to randomly clicking about, hoping that the glitch would be that simple – jackpot! We sent this information to Lee, Gary and Sarah once again who were absolutely clueless as to how we were able to get tickets when tickets weren’t available for another three days, though our sales were still to be honoured.

DT sent through another text message saying that another glitch was being added so we could learn more about the Ordre, and as promised, the glitch was live. This time, we were re-directed to a “Contact Us” page, which most of us eagerly filled in, asking for more information.

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A day passed and DT came back to us with an aire of panic in their email, stating to not use the Contact Us page on the site, as any message would be sent straight to the hands of the Ordre’s security officers – it was a trap, and we had all fallen for it! Fortunately for us, there was a chance that we could have those emails intercepted should we be able to decipher three codes in a week, and that the importance of this is “more important that life or death”, which panicked us greatly.

 

Soon enough, one of our group was sent an email with the first clue – it was a simple morse code which we deciphered in a matter of hours, which translated to “THIS IS A TEST CODE.”. We received confirmation, and the next cipher was sent:

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Once more, theories flew about and grew faster than wildfire, only to be halted dead in their tracks. A secret Facebook chat for everyone in the group, sans Henry, was created as our trust in the “Doctor” began to wane – whilst he was trying to be helpful, he always stated the obvious, and it began to feel like he was trying to ride our coat tails, and we weren’t having that. We got the understanding of the riddle but just couldn’t apply it, hell, I even tried to write a piece of VBA in Excel that’d help out in some way, but even that was unsuccessful! Finally, the code was cracked, revealing a passage from Ezekiel: The turn is come unto thee, O inhabitant of the land; the time is come, the day of tumult is near, and not of joyful shouting upon the mountains. We sent this back to DT on the third day, and it was confirmed correct and the final cipher had been sent.

The final clue was written in Braille, so a quick look at a few converters finally helped us work out the final cipher – it turns out that JFK almost gave away the Ordre’s existence in a speech he had made in April 1961! With no help from Henry once again and him now throwing out his own mad theories on why we’re having to break these codes for DT, we realised that we had never actually seen a picture of Henry, and our suspicions were raised even higher: we decided as a group that anything relating to the Ordre we get, we discuss in the Facebook group away from Henry just in case: our trust for him hit an all time low.

 

One final cipher came through, with the promise of an honest answer for three questions we ask:

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If you’re sat there staring at the screen and scratching your head, you’re as clueless as we were. We figured the number 10 had something to do with it and the letter “C” where the two lines intersect with each other were relevant, but we tried all sorts of encryption methods and codebreaker websites in order to solve the puzzle, but we just couldn’t. It took days for us to finally figure out how to solve the clue (you create 10 columns and starting with the “C”, you put a character in each column horizontally, then read the text vertically) and send it off to DT, unbeknown to Henry – we felt that Henry shouldn’t know as he’d ask all sorts of questions and might even attempt to send the questions off behind our backs.

DT fell silent once again, this silence lasting a week before Henry pointed the silence out. We urged Henry to get in contact with an encrypted message of his own seeing as he was under the Ordre’s watchful eye, but he didn’t. We were worried that DT had been caught. Another three days passed and a video from DT herself was sent, begging us with all the desperation she could muster for help on the real reason why she decided to reach out to us, but she never explained what.

We finally received confirmation that our answer for the final cipher was correct and that we were allowed three questions. After painstaking debate, we decided to ask what makes OdE so dangerous, what’s it like to be a member, and finally, whether we could trust Henry. We were told to wait for a few days so DT could get her thoughts together, before signing off as “Magen”.

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Another long silence passed before Henry uploaded a video to his own account – he’s never posted there before, on’y in ODEWatch. It looked like he had been trapped in a building and was trying to escape, his breath heavy as he ran from room to room, banging on windows looking out over nothing, trying to attract some attention, then it ends. ODEWatch spurs back to life and questions were raised once more. We contacted DT to see if she could help, but we got no response. We waited.

The next day, Henry posts: Hello this is Origen. Shit! We were rumbled! Henry in all his stupidity, hadn’t put a password on his phone and got caught! We texted DT to see if she could help. We got a response almost instantly: “Thank you for letting me know, I’ve confiscated Magens phone too. Origen.”. Double shit! We had no way of finding out if either of our cohorts were OK. We could do nothing but attend the haunt and hope that we wouldn’t suffer the same fate as Dr Henry.

The event drew near and after a 4 hour journey to the initiation site, we meet up with three other hopefuls in the car park. We receive a call and get invited inside. We enter the building and take a seat. We’re about half hour early, so we grab a drink and take a seat on the sofas in this huge hall, absorbing the deafening silence when we’re not talking, and the echoes when we do speak. Slowly, more hopefuls arrive. A smartly dressed boy of maybe 11 enters through one of the double doors leading off from the hall and announces “can James Collins follow me please”. I rise to my feet, taken slightly aback by the assertive tone coming from a child and step forward with a nervous laughter from myself and the rest. I follow in complete silence and enter through another set of double doors. I’m handed a waiver and get told to read and sign, which I do. I’m then beckoned beyond the table where the waiver signing takes place by the boy and get taken into a darkened stairwell.

 

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A chair sits facing the stairs as they descend with a piece of laminated paper stuck to the wall next to it, and a basket beneath. I’m told to read and follow the instructions: disrobe to your underwear, put on the t-shirt, sit on the chair, and ring the bell. I disrobe, my heart in my throat, and slip into the t-shirt, which reaches down beyond my underwear. I place my clothes in the basket provided and take a seat. I take in a breath and ring the bell three times, the chimes echoing up and down the stairwell as I sit back in my seat. The chimes vanish to nothing and time slows down. From the darkness, a shadow appears. With an outstretched hand, I am beckoned. I descend the stairs at a pace similar to the gesture from the shadow with my footsteps bouncing off the walls. I’m taken by the hand and led into another room: the initiation began…

Most of what happened after this can’t be shared; however I was bathed, anointed, asked to prove my trust in the Ordre by a member with dozens of mousetraps, and eventually being reborn into the society in a journey that was both serene and yet chaotic as my path crossed those of Dr Henry and Magen. 30 minutes later, I’m sat blindfolded in front of a cloaked figure speaking in what sounded like Latin as a warmth spread through my wrists. The figure stops speaking and the blindfold was removed, revealing the mark of the Ordre where the warmth was moments ago. I am welcomed into the fraternity by the cloaked figure, my new Brother, and am guided to a door where I’m told never to talk about the Ordre before being shoved through it and back into reality – initiation complete.

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15/07/2017 – Frequent Fear Podcast: Fraternity

29/04/2017 – Walpurgis Night: Half Way to Halloween

Scare Kingdom Scream Park are back once again with another fantastic haunt hidden within the walls of Manormortis, and the final show of Snuffhouse Alone!

 

Hyde and Seek

Themed around the story of Dr Jekyll and Mr Hyde, guests are bought into the dark and dingy world wherein a secret elixir, created by none other than the doctor himself, gives the person imbibing it the gift of eternal life with some unfortunate side effects, which the doctor wasn’t shy about demonstrating on an unfortunate victim. Soon enough, the victim had turned and we were rushed away from the pair and into the main attraction.

 

As we progressed we encountered a range of characters, from an old and rough scullery maid through to an overtly camp (and utterly hilarious) aristocrat, all of whom added their version of the story into the fold until you were so immersed that you felt you were playing a detective in a murder mystery movie, all while Jekyll’s previous victims lunged at us from the hundreds of hidey holes dotted around the manor. It all came to a head when we managed to get into the wife of Dr Jekyll’s bedroom to talk to her about something before she sent us on our way to find her maid, and before we even knew what was happening, the lights went out and a strobe light flickered, illuminating Mr Hyde before he disappeared into the night again.

 

This was, for me, my favourite story to be played in Manormortis. It had absolutely everything that is needed for someone to go in, get spooked, come out, and laugh and talk about after. From the hilarious Aristocrat with his “crossfire” skit (it has been a long time since I laughed like that) through to the creepy priest, almost everyone’s character was on point – unfortunately the lawyer in the upside down room and nursery fell short just a little in comparison to how strong the other characters were. Otherwise, everything about the characters was perfect!

On top of this, the bit I loved the most (well, bits – they kinda go hand in hand) was the storyline. How I bloody love a storyline, and to get me so immersed t(o the point where a character said “come closer” and I did in the 15 minutes we were in there) just goes to show that a haunt can provide scares and story, and because each scene lasted a good few minutes, we were able to actually look around and take in the beauty of Manormortis, which is usually missed as everyone gets rushed through.

Overall, Hyde and Seek was an absolute blast of a show that blended comedy, scares, and downright sexual acts together tastefully to provide one of the greatest haunts I’ve experienced at Scare Kingdom.

 

Snuffhouse Alone – Bloodborn

Snuffhouse is, as many people know, an extreme attraction that costs an extra fee to take part in. Lasting roughly 10 – 15 minutes (depending on if you use the safeword), victims are at the mercy of The Tormentors who, as their titles imply, are there to make your life hell.

This is the first and unfortunately last time I took part in Snuffhouse Alone, and I’m glad I didn’t miss out! With an all female cast, some fantastic reviews from the last few runs, and the knowledge this will be the only time I would be able to take part, I stripped down to my t-shirt and jeans (hey! It’s cold up there and I didn’t think I’d be able to participate!) and stepped in the queue.

From the moment I entered Snuffhouse, I was hooded, bound, teased, degraded, interrogated, beautified, and generally abused, but I couldn’t help but grin all the way through from what I had just experienced or what I was told to do, it was just an absolutely fabulous run with some fantastic ideas and clever tricks that I’ve not experienced before in a haunt!

Fortunately for me, I can’t do any of the eating scenes (yay for chronic illnesses! (I’ll let you decide if I’m being serious or not there)) so I didn’t get the “full shebang”, but what I did experience is the perfect introduction to the extreme haunt scene, and I would have thoroughly recommended it to anyone who has ever wondered why extreme haunt fans like their extreme haunts. I totally regret not going back through!

 

Overall, Walpurgis Night was an absolute blast, and it’s such a shame that it didn’t run for more than one night to allow more chance of people to see those two absolutely stunning haunts.

 

 

29/04/2017 – Walpurgis Night: Half Way to Halloween

15/10/2016 – Screamland

As the sun sets over Margate, Dreamland transforms into Screamland and all sorts of ghoulish creatures crawl out from their hiding places to cause havoc and mayhem!

Not only does Screamland boast 5 haunts that range from the camp and fun jump scares through to exceedingly creepy and disturbing themes, but the entire park gets a new overhaul, from the Screamland sign light show and Halloween themed music through to the smoke machine hiding the roaming actors, there was plenty to see and do whilst waiting for either the rides or the haunts, all of which simply added to the atmosphere!

 

The Final Cut presents… They Came From Outer Space

Our first haunt for the night was The Final Cut which had been re-themed from when we last entered at ScareCON earlier this year (read that review here).

The haunt’s intro has remained the same, though that’s definitely not a bad thing as it helps you feel like you’re really entering the movie.

Once you’ve entered the movie, it’s clear from the get-go that you’ve found yourself the star in your very own sci-fi/b-movie extravaganza, which pays homage to the greatest b-movies about, from Little Shop of Horrors to Tron. This was a great re-theme of a haunt with some fantastic props and scares that’ll make you jump into outer space!

 

Dead & Breakfast II – Murder Hotel

Next up, seeing as The Final Cut leads straight into it, is Dead & Breakfast II. Preceding the haunt was a series of 4 clips showing Fag Ash Lil in her attempt to find love on a rather suspicious sounding online dating website…

The haunt theming and story itself doesn’t look like it has changed much from the first Dead & Breakfast (read here), however this doesn’t detract from the experience at all – the theming is still incredibly detailed and the scares are still as surprising as they were the last time we entered the rotting seaside bed and breakfast. What has improved is the use of scents to immerse guests further, especially in one specific scene that made all of us recoil as we entered the room.

The finale is still incredibly clever and absolutely perfect: even though we knew what was coming, it was still a tense and jumpy experience!

 

The Bloody Mirror

Our third haunt for the night was The Bloody Mirror, a very basic haunt set within the mirror maze that exists in the park year round: based on this knowledge we weren’t expecting much from it, but in fact we were pleasantly surprised. The very basic theming kept us on our toes as we weaved our way through a very small number of scares in this disorientating haunt – a smoke machine and a well-placed laser would have gone down well in here.

This is a great place to start if you’re looking to try this kinda thing for the first time, otherwise it’s a bit of fun.

 

Festino’s Forgotten Funhouse – King of Clowns

This haunt has moved from a big top in the car park last year into a permanent building inside the park, giving it plenty of space to expand into something quite incredible!

Themed around clowns, guests will be utterly devoured in the bizarre acid trip of a haunt that uses some clever tricks to get some jumbo sized scares in this wild freakshow!

 

The Paradise Foundation

We saved this for last, despite the fact the queue was absolutely dead when we got there but after hearing what was said at ScareCON, we knew this had to be the last haunt we did.

We were not disappointed.

Based on what could possibly be a very real scenario, guests will enter the foundation and meet some rather disturbing characters who’ll transform you into the very best version of you using some very revolutionary but controversial operation practices.

This haunt is definitely not for the easily disturbed as the story is incredibly dark, with inspiration taken from goreno/grindhouse and psychological horror movies, which will shock you to the core as you take your tour through the foundation.

Not only are your eyes and ears spoiled rotten with stimuli, but your nose and even sense of touch is, especially as you draw closer and closer to the end – the finale will absolutely blow your mind and leave you wanting more. If there’s one haunt that is sure to disturb you this Halloween, it’s this one.

 

Overall, Screamland has set our expectations exceedingly high and we can’t stop talking about it, especially The Paradise Foundation!

15/10/2016 – Screamland