So the haunt scene is slowly coming out of hibernation, and my friends and I were feeling really antsy to get our asses to a haunt ASAP and get our fix of scares! After spending a long time hunting for something, we stumbled across Nightmare Asylum in Nottingham: a haunt that’s only been open for a few days. We reserved our tickets the night before (30th) and continued on with out night.
The next day, we trek from Birmingham to Nottingham all hoping that Nightmare Asylum would be worth it whilst also thinking it was odd that we only reserved a ticket and didn’t actually pay for them, and we began to wonder if it was legit. We arrive outside a warehouse that looks like it could have been a small car repair shop at some point with a banner hanging above the shutters reading “Nightmare Asylum” – at least if this wasn’t legit, they spent a little bit on our demise…
We ring the number on the Facebook page and tell the receiver that we’re here – a few seconds later, a man steps out from the side of a building and beckons us in through the security fence and into a sizeable room with a kitchen in the corner; thinking this is part of the escape room (hold that thought…) I instantly start scanning the bare room for any signs of clues… nothing: turns out, it was just a break room.
We’re handed waivers and, in our naivety we blindly signed them (I haven’t learned from other times I’ve been handed waivers…), and we’re then given the basic run down on how the haunt works. The haunt itself is a peculiar blend of escape room, haunt, and maze all rolled into one: you’ll come across padlocks that need keys or codes to open them and you’ll have to find your way around the haunt blind, all while being tormented by invisible actors.
We’re taken back into the corridor connecting the entrance to the kitchen and our hostess pulls back an unassuming white curtain we must have ignored as we walked in, to reveal a stairwell covered in bloodstains and threats that lead up to a closed door. We’re handed a torch and we sheepishly climb up the stairs before opening the door and walking into the gloomy room in front of us; as we enter the room, the door behind us slams shut with a loud bang and we all scream. This, I’m afraid/amused to say, is very much how the rest of the experience went for us…
Without giving too much away, but Nightmare Asylum is almost what it says on the tin: yes, it was an absolute nightmare and had us saying “I don’t like this” and pushing each other to be the first through the room whereas we’d usually be fighting to be at the front; however, there wasn’t anything themed around what I’d consider an Asylum – hell, there didn’t seem to be any theme or story behind it at all: it was very disjointed and almost like a horror movie game, but this really, really worked well and actually made it feel like it lasted a lot longer than it actually did (great once we got out, but not so great when we were in there).
The haunt is so strange I’m actually struggling to write this part of the review!
The actors know the haunt like the back of their hand, and you’ll know why I put that when you go. It’s a full contact haunt and you are grabbed and pulled at mercilessly throughout which, when combined with the situation you’re in, quickly becomes stressful and spooky (in the right way).
The only criticism I have is that some of the sounds didn’t properly sync up with what we were doing – I’m not entirely sure whether the audio is triggered manually or not, but a sensor or something that monitors the object the sound is meant to sync up to would definitely be a vast improvement. Usually I like seeing the sets a little more, but for some reason the way Nightmare Asylum is done currently, you really don’t need much light at all.
I have no idea why we were so scared throughout – looking back there’s nothing groundbreaking or mindblowing, but for some reason the “less is more” mantra really worked well for Nightmare Asylum, and with the team behind it, I really hope they’ll be scaring us for many years to come!