28/04/2018 – Ghoulies Haunted House: Ghoulies X

For the first time at Scareflix and Thrill, this review is a collaboration from James, Frankie, and Liam.

After learning about Ghoulies Haunted House from the recent SCAR award announcements, we decided to trek all the way up to Liverpool to experience Ghoulies X, an extreme haunt that features state-of-the-art animatronics, masks, costumes, live actors, and special effects – we simply couldn’t refuse the sound of this!

On the way to the attraction we soon began to question our nerves despite having done other extreme attractions in the past – we just couldn’t (and still can’t) figure out why we were so scared, but there was something about Ghoulies X and the Facebook advertisements that managed to rattle us to the point of considering a refund as we got closer and closer to the attraction, and our doom.

After some reassurance and peer pressure from everyone, we all gritted our teeth and signed the waiver. We stood in front of the famous Black Gate waiting to be let in, only to hear a gravelly voice yelling out to be fed from beyond. The gate opened and we all took in a deep breath before reluctantly stepping into the first corridor, which set out the haunt’s plot perfectly as we navigated our way through. We approached the red door – our door – and pause, grimacing to each other before I pushed the handle down and opened the door.

As soon as we enter through the door, the experience began: we instantly met two of the characters who had absolutely no issue invading our personal space and ensuring we’re as uncomfortable as we can be. After a rather brief introduction (most of which was missed by James as he was too busy being harassed by ghouls within the wall), we were selected and roughly moved from room to room, separated but still as a group to be tormented; the attraction was taken to the next level when the ghouls broke the fourth wall by addressing us all by name!

Soon enough, chaos broke out around us and we were soon screaming in shock and crying with laughter as we passed through what can only be described as an unnerving acid trip from hell: the actors engaged in strange conversations with us about famous murderers as Frankie was wearing a t-shirt from the Museum of Death in LA, all while Liam was being tormented by the dentist and I was being freaked out by the clown! The engagement with the characters is unmatched – we counted maybe 5 characters in total, though it definitely felt like a lot more than that as the actors were able to jump a scene in order to get ahead of us without us even noticing they had vanished!

After passing some really impressive animatronics that had us yelling loudly, we enter an extremely intense finale that had the safe phrase on everyone’s tongues. Soon enough, it finished: we were pointed toward a double door and climbed the staircase with the biggest grins on our faces, as we enter the Ghoulies bar, which is almost a haunt in its own right!

Ghoulies X is a missing valuable link in the extreme haunt industry: the sets are very basic, but it’s not the sets you’re really paying attention to: it’s the actors, all of whom use the right amount of aggression and force when interacting and moving you about. It’s clear that everyone involved in the attraction is passionate about horror and haunts as each character had their own personality and they all really played up to their character when we were in their scene while the other characters took a slightly more passive role. Alongside this, each dialogue felt absolutely genuine from all the characters and it felt like you were able to respond to questions and make comments and the like – James was (jokingly) offered candy floss and cocoa as he waited for his turn in the finale!

Ghoulies X is the most aggressively funny extreme haunt that assaults all your senses in many different ways, which will leave you screaming in both fear, laughter, and sometimes both! We dare you to take on the ghouls hiding in Ghoulies Haunted House!

We’d like to say a mega thanks to John, the creator and owner of Ghoulies Haunted House for coming out at the end of the night to chat with us – it was a pleasure to get to chat to you! We look forward to bumping into you again soon!

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28/04/2018 – Ghoulies Haunted House: Ghoulies X

28/04/2018 – Unescapable: Edith

Escape rooms are fast becoming a quick and easily accessible pass time in the UK, and with more and more escape rooms popping up the frequency of horror themed rooms are on the rise too! This time we’re at Unescapable’s horror themed room, Edith: after creating the first time portal, a scientist called Edith was sent through to scout what was on the other side and to make sure the portal was stable; unfortunately, Edith ever returned and all contact has been cut off – what is known is that she was trying to shut down the portal but met resistance… it was up to us to step up to the plate, shut down the portal, and hopefully not come into contact with whatever was stopping Edith (yeah no chance there!).

So now you know as much as we did when we first entered the room, it sounds ominous right? Needless to say, we were pretty nervous as we made our way through the time portal and into a decrepit, dimly-lit room beautifully decorated to fit in with the 1800s.  Electrical issues plagued us at inappropriate/appropriate moments depending on how you look at it, that left us in complete darkness at points which really didn’t help with basically everything we had to do. As we progressed through the games, things started to get creepier, especially the locked wardrobe in the corner…

After plenty of nervous laughter, jumping, screaming, flat out refusing to do certain things, and being forced to make unexpected decisions, we crawled back through the time portal and were welcomed back to 2018 by the scientist that helped us pass through!

Edith is an escape room like none I’ve done before: it not only requires players to be mentally alert, but also physically agile in order to survive (read as: hide) and make it out in one piece – much easier said than done when you’re constantly being hunted down by something that lurks in the shadows and watches your every move…

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Oh, and if you survive, find the Polaroid photo on the right hand wall with someone blacked out on it and ask for the story behind the picture.

 

28/04/2018 – Unescapable: Edith

31/03/2018 – Nightmare Asylum

So the haunt scene is slowly coming out of hibernation, and my friends and I were feeling really antsy to get our asses to a haunt ASAP and get our fix of scares! After spending a long time hunting for something, we stumbled across Nightmare Asylum in Nottingham: a haunt that’s only been open for a few days. We reserved our tickets the night before (30th) and continued on with out night.

The next day, we trek from Birmingham to Nottingham all hoping that Nightmare Asylum would be worth it whilst also thinking it was odd that we only reserved a ticket and didn’t actually pay for them, and we began to wonder if it was legit. We arrive outside a warehouse that looks like it could have been a small car repair shop at some point with a banner hanging above the shutters reading “Nightmare Asylum” – at least if this wasn’t legit, they spent a little bit on our demise…

We ring the number on the Facebook page and tell the receiver that we’re here – a few seconds later, a man steps out from the side of a building and beckons us in through the security fence and into a sizeable room with a kitchen in the corner; thinking this is part of the escape room (hold that thought…) I instantly start scanning the bare room for any signs of clues… nothing: turns out, it was just a break room.

We’re handed waivers and, in our naivety we blindly signed them (I haven’t learned from other times I’ve been handed waivers…), and we’re then given the basic run down on how the haunt works. The haunt itself is a peculiar blend of escape room, haunt, and maze all rolled into one: you’ll come across padlocks that need keys or codes to open them and you’ll have to find your way around the haunt blind, all while being tormented by invisible actors.

We’re taken back into the corridor connecting the entrance to the kitchen and our hostess pulls back an unassuming white curtain we must have ignored as we walked in, to reveal a stairwell covered in bloodstains and threats that lead up to a closed door. We’re handed a torch and we sheepishly climb up the stairs before opening the door and walking into the gloomy room in front of us; as we enter the room, the door behind us slams shut with a loud bang and we all scream. This, I’m afraid/amused to say, is very much how the rest of the experience went for us…

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Without giving too much away, but Nightmare Asylum is almost what it says on the tin: yes, it was an absolute nightmare and had us saying “I don’t like this” and pushing each other to be the first through the room whereas we’d usually be fighting to be at the front; however, there wasn’t anything themed around what I’d consider an Asylum – hell, there didn’t seem to be any theme or story behind it at all: it was very disjointed and almost like a horror movie game, but this really, really worked well and actually made it feel like it lasted a lot longer than it actually did (great once we got out, but not so great when we were in there).

The haunt is so strange I’m actually struggling to write this part of the review!

The actors know the haunt like the back of their hand, and you’ll know why I put that when you go. It’s a full contact haunt and you are grabbed and pulled at mercilessly throughout which, when combined with the situation you’re in, quickly becomes stressful and spooky (in the right way).

The only criticism I have is that some of the sounds didn’t properly sync up with what we were doing – I’m not entirely sure whether the audio is triggered manually or not, but a sensor or something that monitors the object the sound is meant to sync up to would definitely be a vast improvement. Usually I like seeing the sets a little more, but for some reason the way Nightmare Asylum is done currently, you really don’t need much light at all.

I have no idea why we were so scared throughout – looking back there’s nothing groundbreaking or mindblowing, but for some reason the “less is more” mantra really worked well for Nightmare Asylum, and with the team behind it, I really hope they’ll be scaring us for many years to come!

 

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31/03/2018 – Nightmare Asylum

16/01/2018 – Take Me Home: Horror Within

Walking up the stairs toward Take Me Home’s Horror Within, I had no idea what to expect: I’ve done haunts with the tiniest possible floor space possible that have really packed a punch and left a mark over the last few years, however when I heard that there would be live actors inside the impossibly small room looming from the balcony above, I was curious as to see just how this would work.

We were ushered inside and told to take a seat at a table in this gloomy early-1900’s drawing room, smoke hanging still in the air to create a haze. As we’re all sat and made comfortable, we’re asked to turn off our phones and tuck our belongings in under our chair and we wait as atmospheric music washes through the room, trying to stir up a joke with each other which are followed by short-lived nervous chuckles as nobody had any idea what to expect, myself included: the lights went out and a music box dances its way through the darkness…

What happened over the course of the next hour is really hard to fully encapsulate in words: I could tell you every little detail, every line that was said, every glance over the shoulder, but that just wouldn’t carry the same weight that the atmosphere created by the Take Me Home team managed to create: I can’t speak for anyone else in this performance but I was very much eating out the palm of all the actors hands throughout the performance.

Given that this was the premiere performance, I was a little concerned as to how rough it was going to be as I had spoken to the producers they were entirely, and understandably, nervous themselves; however the actors took this all in their stride and rolled with whatever hiccup had happened, which lessened the impact of the issue entirely – something that definitely isn’t easy, especially when some of the pieces were narrative!

There are a few changes that I’d make that I thought might have a better impact which have already been passed onto the team but won’t be posted here as they’d give away elements of the show that are best left unknown: having said that, if the actors can see that the audience is really eating out of the palm of their hands, definitely draw out poignant sentences and embellish motions more. I very much look forward to returning to see the full show later this week!

The world within the four walls of Jacob’s drawing room is so beautiful and rich that it’s entirely easy to forget the outside world exists at all: the actors and effects blend beautifully together to create an atmospheric and haunting show that’ll stick in your mind for a very long time!

 


 

UPDATE: I’ve just returned from my second showing of Take Me Home: Horror Within and I walked out just as impressed as I did the first time! A lot has changed: entire scenes have gone, new effects have been introduced, and what worked in Tuesday’s show has been improved on since, and the actors have really settled into their characters which made their interactions much more believable: I was thrilled when I found out the show has been extended and I urge you to go, even if you’ve already experienced it!

 

Facebook: https://www.facebook.com/takemehomeplay/

Tickets: https://www.thebroadwaybarking.com/sales/genres/drama/take-me-home–horror-within

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16/01/2018 – Take Me Home: Horror Within

16/12/2017 – Scare Kingdom’s Christmas FestEVIL

The frequency of my visits to Mrs Dowson’s Farm are becoming more and more frequent: after learning about their out of season events during Jason Karl’s talk at Scare Kingdom, I made a point of attending Scare Kingdom this year for their Christmas FestEVIL event, in which we see the famous Manormortis evolve into a new and creepy yet fun Christmas themed attraction! Alongside Manormortis, and for the first time at Scare Kingdom, the impressive Body Snatchers opens its doors again, with Psychomanteum: BloodMASS, The UK’s sickest attraction, also opens its doors once again for those truly looking to be grossed out.

 

Manormortis – The House of Living Toys

Setting itself apart from the Halloween run, Manormortis brings another aesthetically beautiful world in which living toys are running rife and giving warning to all who pass through, though not all toys are friendly! With a nice twist on the pantomime theme and all the prose written in rhyme, this attraction removed itself from the jump scare scene and firmly planted itself in the creepy and atmosphere section of the haunt world thanks to its extremely theatrical nature and the actors within – huge shout out to the soldier in the courtroom and the ballerina for really bringing their characters to life! As with all Scare Kingdom attractions and pantomimes in general, some of the scenes and prose really toed the line with its content and whilst it could be said that it should be kept innocent, Manormortis did it with such confidence that it came across rather tastefully: got to give a round of applause to the Russian doll for putting up with my crap banter.

I truly loved this show as it didn’t feel like we were rushed through the attraction, meaning we were able to take in the beautiful sets and costumes; having said that though, some scenes did start a bit too early meaning that us lot stood at the back missed out on the beginning of some scenes or couldn’t hear the actor over the music, which is a shame. I’d have also liked the monster in the finale to have had more time in the strobe so we could take in the beauty of the costume.

 

Body Snatchers – A Christmas Presence

Stepping out of the gorgeous Manormortis, we follow the path through the entrance of Prey and instantly out the exit and straight to Body Snatchers, another stunningly themed haunt that opened its doors for the first time this Halloween. Themed around a seance led by the quirky and over the top Florence Cook, this attraction had a lot of potential and a real name to live up to, given it immediately follows Manormortis.

We step into the cobbled streets of what feels like a Sweeney Todd style London road and are welcomed by the hilarious Fishy Fanny who entertained and flirted mercilessly with the crowd, much to the amusement of the audience, who only became more amused as the famous Dougie steps out from the house and tries to bring the crowd back into the mood they should be in, with very little help from Fanny. With a huge grin on our faces, we enter the funeral home and meet Florence Cook who guides us through the Seance with great gusto and, as I’ve said before, over the top manner that you’d expect from actors in Pantomimes: we were shown a rather clever magic trick before being guided into the rest of the attraction.

Whilst I really enjoyed the two scenes described above, I feel like the rest of the attraction fell flat as soon as we ducked through the fireplace: we hit a corridor and an actor seemed to break character before splitting us up into twos for the rest of the haunt, which was identical to the Halloween season, except for the monsters hidden within just seemed to guide you to the exit of their scene and didn’t attempt to do much else. Given it was a funeral home that we were holding a seance in, there could have been a lot of exploration with malevolent spirits and poltergeist activity and such. It just felt like it had this beautiful set up into something rather elaborate and as impressive as Manormortis’ story, but nothing came of it, which was unfortunate.

 

Psychomanteum: BloodMASS

I both love and hate the NDA we sign upon entering this attraction, as I always feel like I’m writing the same review each time, but honestly, BloodMASS was what Snuffhouse Bloodbourne was if delivered under the Psychomanteum title: I spent the entire time going between feeling uncomfortable, gagging, and laughing through each of the scenes… right up until the finale where the actor actually said my name – something that always throws me off-guard and unnerves me (and now the whole world knows). BloodMASS was much grosser than the other two iterations I’ve done and felt like it lasted a lot longer than at Halloween, which is incredible as it never let up the whirlwind of filth and Debauchery that can only be found in Psychomanteum: there were certain scenes in there that I really didn’t expect despite being told what I’d be up against (I’ve got to be careful with what I ingest). Only improvement I could suggest is that certain elements be warmed up so they feel how they’re meant to feel – otherwise, as usual, I had a right blast and can’t wait for February!

 

16/12/2017 – Scare Kingdom’s Christmas FestEVIL

25/10/2017 – Fear at Avon Valley

Surrounded by a hell of a lot of hype with phrases such as “an event not to be missed” being thrown about by other haunt enthusiasts, I knew I had to make my way over to Avon Valley to see what the hype was all about: naturally I was skeptical as you can probably understand and I was concerned that it might have been over-hyped and really wouldn’t live up to it’s name. Did it? Well, read on and you’ll find out…

 

As with most of the scream parks I’ve visited this year, Fear at Avon Valley had this festival-like buzz in the air as you wander round, but where the other events felt more like Oktoberfest or V Festival, Fear felt more rough – almost like a drum and bass festival – thanks to the number of rides and the flashing lights, the crazy food choices (mac n cheese chips, anyone?), plentiful drink stalls and pub with music, but mostly thanks to the incredible fire show that turns into a drum and bass rave with each haunt being cleverly captured in with the fire and music while all the roaming actors dropping it like it’s hot (and it was)! I’ve seen plenty of flashmobs and roaming actors do performances over the Halloween season, but I never thought I’d see such a wide variety of characters go nuts like this lot did whilst continuing to portray their own individual character – it is truly something you have to experience for yourself (or scroll back through the Facebook page to watch it, but you’re missing out on the explosive atmosphere!).

 

The haunts themselves are very impressive seeing as Fear is still very much in its infancy at only four years this year – they offer four intense attractions each with their own personality and story: Purgatory, Phobia, Anarchy Live, and their top secret brand new haunt.

The first on our list was Purgatory, an intense and aggressive haunt themed around a prison in lockdown due to the inmates rioting, and they weren’t lying! As you enter, you experience what would be expected of entering a prison: scanners and photos are taken, then all hell breaks loose as the inmates take over and cause utter chaos! We snuck our way through bathrooms, cells, darkened corridors, and finally through a tunnel into the prison yard where a lone prison guard tries to keep the inmates at bay as floodlights sweep the smokey area – the haunt ends with a bang, literally, and we exit back into the real world with huge grins on our face as we try to re-cap what we had just left. Dark, tense, and aggressive (in a good way), everything worked perfectly! I’m really glad that the actors were able to touch and move you about as it really solidified the idea that the inmates were dangerous and unhinged, and they never overstepped the boundary with regards to aggressiveness. A brilliant haunt to start the night off with, and I was certain that given how this had set the standards high that the rest just wouldn’t measure up.

 

Our second haunt for the evening was Phobia, an extremely creepy scientific study into fears and the cure for some of the darkest fears which goes horribly wrong as you can probably guess. As a concept the haunt is absolutely brilliant, however the story needed a little more explanation in the “check up” scene part way through though as it wasn’t entirely clear what was happening the first time we went through (though it was cleared up in subsequent runs). There were a few elements that were used in Purgatory (such as the “Scooby Doo” corridor) but the way this was used was so different that had I not thought on the scene for as long as I did that I wouldn’t have noticed (this is a convoluted way of saying it was incredible). This was completely immersive – the use of scents was great, the dentist’s water gun thing was a brilliant prop, but the best and honestly most impressive element of this haunt was the actors, and I know I’m not gunna be able to do them justice with words: they played these AI bots that guided you through the facility and checked up on you at specific points, and each of them played them absolutely perfectly from the moment they stepped out to meet you right through until they/you left your/their line of sight, and it was absolutely mind-blowing! I honestly couldn’t get enough of their mannerisms, their tone, and their actions, and it really pulled the attraction together to create something truly special!

 

Third up was Anarchy Live, a cat and mouse gameshow where contestants are pit against a murderous team of… I’m not entirely sure what… where the aim of the game is survival, and the prize is their life! There’s one final twist: you are the next contestant! Whilst the premise is simplistic, it’s executed almost perfectly: lights strobe chaotically around you as the actors grab at and push you about as the gritty soundtrack blasts its way through the air, leaving a sense of pure dread hanging around in the air. The group gets split up at multiple points, either by choice of the victims or the actors, and whilst each route occupies the same spaces, they’re very different and the actors can be very creative with the way scares are executed – I really wasn’t expecting my head to be grabbed from above by an actor I didn’t see, which was hilarious and terrifying at the same time! It’s almost impossible to explain what goes on inside, but it really is pure unadulterated mayhem that leaves you screaming and jumping as you make your way round. The only criticism I have is that it completely lacked any sign of it being a TV show once you entered the maze section – I’d love to see a scare with a TV camera, or even night vision cameras set up at points that livestream specific areas into the queue area just to really sell the idea that it’s a TV show. Otherwise, a third strong attraction that never failed to deliver!

 

Finally, I survived The Fourth.

 

The hype surrounding Fear at Avon Valley exists for a reason – I was concerned that the hype was very much hyperbole, but having been and witnessed for myself, I very much agree that the hype exists for a reason: the four haunts, the roaming actors, the fire show, and Mama’s talent show were all absolutely brilliant! Each of the haunts managed to get a holler out of me and for those who have been through a haunt with me know how difficult a feat that is, the roaming actors were brilliant at remembering your interactions with them throughout the night and kept going back to them when your paths crossed later in the evening, and the fire show just blew me away! I’m honestly gutted that I couldn’t get this written up sooner as I very much urge you to get down to Avon Valley and experience the horror that is Fear. Well done to absolutely everyone involved, you’ve really set the bar high this year!

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25/10/2017 – Fear at Avon Valley

04/10/2017 – Scaresville at Kentwell Hall

After my first visit to Scaresville roughly this time last year and really enjoying myself (despite a few small critiques), I knew I had to return this year – and was I glad I did!

Scaresville, for those that aren’t in the know, is dubbed a “haunted village” and quite rightly – when you visit most scare attractions, there are multiple individual haunts that last 10-20 minutes which can be done in any order; Scaresville is a ~90 minute walk around a small section of Kentwell Hall that has a number of different scenes that last from 30 seconds through to 15 minutes, and you see and experience everything!

As I stated in last years review (and I’ll no doubt mention it again next year), I’d usually review each of the haunts one by one, but as you go through so many little scenes during your visit, it’s impossible to remember every little thing you experience, so I’m going to review the whole attraction as one supersize haunt.

First off, The Unfairground made a return: it was almost the same as last year, though the magician had been traded out by some areal acrobats that performed once in a while which was impressive (despite the sound issues) – definitely worth a watch if they’re performing when you’re there. It would have been nice if there was some sort of schedule at the entrance of the big top (if it is there, ignore this). I really enjoyed The Unfairground this year, despite the fact there’s still a lack of things to do and see – a pumpkin shy or apple bobbing thing wouldn’t go amiss! Nonetheless, the atmosphere in this area was truly electric, and as the lights hanging from the browning trees swayed with the breeze and with the announcer calling out group numbers, it really and truly felt like a Halloween festival – the local airborne wildlife definitely added to this feeling!

After grabbing a hot drink and watching the acrobatics, it was our turn to queue up and watch the safety announcements where we’re told the rules and such, and there were two rules I really did like: you must change positions, and if you catch up with a group you must wait. This is the only place I’ve ever heard these rules though the first you kind of have to do as keeping in the same order for 90 minutes sucks, but it’s rare for haunts to actually encourage you to slow down, and it’d honestly be rude to not slow down and ensure your group is all together as some of the scares used are much, much more intense when everyone sees it the first time!

What is a really nice touch is that the owner of the event sits just before you start your tour of the haunted village – it’s clear that he’s there as an equal to greet his guests and welcome them to his creation and he does with great gusto and pride – and he really should be proud of what he has created.

The scenes themselves this year were as brilliant as they were last year – there were some I recognised from last year, some that had been used in years before, and some that were brand new, so even though there were scares where you knew what to expect, enough has changed for you to be kept on edge – especially in the forest.

Usually if there’s sound bleed between haunts I’d be the first to jump on it and critique it; however, as all the scenes in Scaresville are small the constant screams coming from the distance really adds to the atmosphere that settles over Scaresville like a thick fog as you’re never sure if they’re coming from scenes in front of you or behind you.

The scares themselves are extremely clever, often using misdirection and the cover of darkness in order to illicit a scream from you, though that’s not always the case – some scares are in plain sight and it’s not until the scare has happened that you realise how obvious it was! I was also seriously impressed with the angles the scares came from – one actor hanging about in the forest especially got me after I walked into his limb by accident!

I could honestly go on and on about how great Scaresville is, and it really is incredible. The only improvements I’d make is to add a little more scenery/games to The Unfairground, and whilst it’s probably not completely curable just look out for the batching as you get a little bottlenecked a few times (though it really wasn’t a big issue at all). Overall a very tense, atmospheric, scary, and fun attraction that I will be returning to again in the future.

 

PS: bring wellies and wrap up warm!

 

 

04/10/2017 – Scaresville at Kentwell Hall