24/10/2017 – The Haunted Castle at Warwick Castle

Located on the beautiful grounds of Warwick Castle (if the title hasn’t already given that away), The Haunted Castle is a great place to go for brave youngsters who love Halloween and all things spooky!

Haunted Hallows was a beautiful walk through a series of extremely well themed sections that had some great scenery and fun and friendly actors that felt friendly whilst performing a jump scare, which is extremely clever given that it’s aimed at kids! Feeling more like a scarezone than a haunt, the lighting, effects, and music all came together perfectly to create a creepy yet familiar vibe that mimicked the atmosphere in Scooby Doo: even as an adult, this was good fun!

Dolls House was up next: a eerie piece of theatre with a very strong opening scene that set a high bar for the rest of the attraction, though the rest of the scenes felt like they fell flat after such a strong introduction. The set pieces within were great and utilised well, and each scene told it’s own story, it just felt like the actors were running through a script and there was no way for them to add their own “flavour” to their character. Really enjoyed the clever ending though!

After wandering around a bit, our time for Seance came up – the haunt itself is identical to what we experienced in Birmingham last year which you can read here, but it was still very effective and creepy!

Our final haunt at The Haunted Castle was Outbreak 1349, a journey through an exhibit that is re-themed every day to host the haunt. With no story line and nobody to set the scene, I had real trouble discerning whether the actors inside were meant to be plague ridden or zombies: neither their actions, noises, or costume indicated one way or another – the only way we knew was because of the set pieces we saw after we had past the very few diseased: there was one or two good jump scares, but we missed them as we were at the back and the scares were aimed at the front of the (unnecessary) conga line. I feel like I might be being a bit harsh seeing as it’s still aimed at kids but with it’s scare rating being the same as Seance, I was expecting something just as creepy. I’d very much like to see the exhibition closed off for the Halloween season and see something a bit more “permanent” inside even if it is just a marquee, as this would stop people from leaving prematurely given that it opens so late in the day.

As a small note, it’d be great to see some characters in the Horrible Histories maze getting kids to re-enact small things (such as roaring for the Viking bit, marching int he Army bit, etc) in order to get the stamp or a sticker or something.

Overall, it’s a decent starting point for kids who love Halloween and their parents. Despite having to hang around for each attraction to open at their specific times, it was a good day out.

24/10/2017 – The Haunted Castle at Warwick Castle

13/10/2017 – Farmageddon

Farmageddon has a lot of reputation behind it, that’s undeniable: I really wanted to add it to my lineup last year, however as many people know, their tickets sell out phenomenally fast and I missed out on the opportunity. Being more clued up this year, and with a gentle nudge from a friend, we got tickets and I finally had the opportunity to get to one of the most famous scream parks in the country!

We finally got to Farmageddon at 9pm, after driving roughly 4 hours from south London and hitting a hell of a lot of traffic which caused all of us to panic, as we really wanted to see all the haunts but were afraid that it wouldn’t be possible in the 90 minutes we had. Sounds like a bad intro, right? Well, we thought it was too.

After getting our wristband and entering the park, the atmosphere hit: loud metal tracks blasted its way through the air, sound effects were going off everywhere, clever visuals projected/playing on walls and the like, and everyone was just absolutely buzzing as actors roamed about, getting scares here and there from the unsuspecting victims.

After panicking and deciding that we could forfeit the Zombie Paintball experience, we jumped into the massive queue for Terror on the Farm, a 20 minute attraction through multiple different sets that lacked a story, but where it lacked in story it really made up for it in set pieces – there were huge animatronics, live actors very cleverly hidden in with props and other set pieces, and special effects that we really weren’t expecting! The queue itself looked horrendously long, but the queue seems to constantly move, meaning that you’re only queuing for maybe 20 minutes at most; we started getting a bit nervous because a quick moving queue means that large groups are being pushed through as quickly as possible, and from previous experiences, that generally means you’ll also be queuing to get out: not the case here. Group sizes are exceptionally small (we went through as a three) and are batched quickly: taking it at a casual pace, we never bumped into the group in front, which is an absolute miracle! The scares themselves were all jump scares, but the actors and effects were so on cue that they even got me to jump and shout a few times! Honestly a very impressive haunt that left me shaking a bit!

 

Our next haunt of choice was The Meat Locker. We joined the queue (which also looked horrendous) but as we navigated the cage maze that makes up the queue, we discovered that in fact there were multiple queues and the one we were sent down only had a 10 minute wait at most – score! This one had more of a dedicated theme – Saw meets Texas Chainsaw Massacre but with a slightly sci-fi twist. The door in front of us automatically opens and we’re ushered inside with another small group (no more than 6 or 7 of us in total); the door closes behind us and a sound clip explaining the loose story plays as the room fills with smoke and the lights go out. We’re ushered out of the room and end up in corridor after corridor of what can only be described as a goreno fantatic’s wet dream: bodies and limbs lie all over the place, blood splatters line the walls, and props are dotted all over the place. As with Terror on the Farm, the scares here are mostly jump scares though some of the actors like to creep about or hide in plain sight before getting you. The whole haunt you’re left to wonder where the next scare will come from and just when you think you know, the scare comes from a completely unexpected place! Props and live actors work in harmony to ensure that you get at least one scare. To say it’s intense would be an understatement, as I caught myself using my jacket to hide behind as I led the group through the attraction! I absolutely loved this haunt from start to end, though I was definitely glad to catch my breath after being chased away!

 

Our final haunt for the night is Contagion 3D – a name that really doesn’t fit the theme. Over the last two years, I’ve done plenty of 3D haunts and the 3D effect more or less works for most, but Farmageddon has really nailed it on the head – 3D paintings line the walls, ceilings, floors, props, actors… absolutely everywhere, making it almost impossible to discern a prop from a painting on the wall or from an actor, and the scares well and truly play on this deception and disorientation to create some truly surprising jumps that seemingly come from nowhere! I won’t lie, I felt like I was taking in the 3D effects far too much for the actors to actually scare me, but the amount of detail that went into making this haunt work is impeccable! The zigzag slope after the vortex tunnel really made it feel like we were in a twisted funhouse, and the dubstep track that was playing really added to this effect (if anyone knows what it is, drop me a line!), but what was by far the most impressive was the fact that as soon as you said a name in there, the actors instantly picked it up and passed it onto the actors in the following scene – Amber from Parks, Scares and Glitter got absolutely tortured by actors, which was the funniest thing for us to watch! The finale in this attraction was also incredibly strong, and made me high tail it out of there as quickly as I could whilst still trying to retain my coolness (ha!).

 

The thing with Farmageddon’s haunts is that they really know what they’re doing with their make up: there were points during the haunt I was convinced a prop was an actor and vice versa, only to be surprised when an actor jumped out from elsewhere! Not only does the actors’ make up match the props design, but the actors and props work in harmony – an actor might jump out at you quickly followed by a huge set piece or special effect triggering, meaning you’re completely bombarded with scares as you make your way through! I had so much trouble trying to predict the scares that I actually gave up and just started wandering round suspecting absolutely everything, and not even that prepared me for some of the scares!

 

Wow, what can I say? All three of the haunts were absolutely incredible in their own right: intense, detailed, and incredibly jumpy! I thought that I’d be able to give criticism easily, as there was a lot of loud music playing right outside the haunts themselves and I was readying myself for sound bleed from outside, but I don’t remember picking up on any noises coming in from outside! I can honestly say that the only criticism is that we turned up later than anticipated and didn’t get the “full” experience of just wandering around and taking it in, but from what I got to experience outside the haunts, I was just as impressed with – never did I think I’d see a queue of adults cutting shapes loose and fast to a clubland cover of Eiffel 65’s Blue as a guy dressed in a similar fashion to Frank n Furter dropping it like it’s hot in 6in heels! Tickets have sold out as of today, so if you missed it this year I suggest getting in early next year! Definitely the surprise of the tour!

 

13/10/2017 – Farmageddon

30/09/2017 – Frightmare at Over Farm

For my second attraction of the day, I headed over to Over Farm along with Controllers and Creds and Park, Scares and Glitter to experience Frightmare as the first scare ground of the season!

Upon arriving with some Halloween song blaring through the car, we saw no signage to point us to the location- had we not known where to turn off, it would have been extremely easy to overshoot and get lost. We were directed where to go to park our car, then headed toward the huge “Frightmare” sign and huge spotlights. We were allowed to join the queue a little early but were told we would have to wait for the 7pm intake to go before we were allowed in; unfortunately for the 7pm intake, they weren’t allowed to enter until about 7:15pm which only gave them 15 minutes before we were let in (and we were let in on time).

Whilst waiting, we had two car parking assistants that looked like they had just experienced a hit and run, and a street magician that kept most people entertained, though it was obvious that everyone was anxious to get in and go through a haunt (not that anything could be done to cure that, but having to get out of the way for an actor who had roamed too deep into the queue every few minutes started to get a bit grating).

Our tickets were scanned and we were handed our pass to enter the haunts, and we made our way immediately to the portaloos to relieve ourselves after our 2.5 hour drive, only to find that the only light entering them was natural, and there unfortunately wasn’t much on this drizzly evening – a string of fairy lights to provide a little more light wouldn’t have gone amiss, and even one or two at the start of the queue for those cut short by the call of nature.

We walked through the plaza which was populated by a number of shops, a stage with some performers (mainly fire eaters when I was paying attention, though I did see some props for acrobats and aerial gymnastics), and a food and a drink stall. We decided to join the three person queue for Caged as our first haunt of the evening – the weakest attraction there last year, we were told.

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The first thing I noticed was the theming in the queue and the facade – the queue itself was very much metal fencing that weaved in and around itself and looked quite disorientating, though it was never used as the event was unfortunately quiet. The facade and lighting gave off an uneasy vibe of the chaos hidden from view. We were told that we’d have to wait for another group to join us before we were allowed in.

We enter the first room and watch a video to set the scene. The video was unfortunately grainy, and the volume far too quiet – we were stood right in front of the speaker and we were having trouble hearing it over the screams from the victims ahead of us. The video ended, and we entered the darkness.

We ended up weaving through numerous rooms painted black that were sparsely decorated, and it felt a little bit lacklustre as there were no effects and the only time we encountered a cage was the finale, though I was happy to overlook this as all the actors were powerful, and made us jump a number of times – especially in the outside scene! Also thoroughly enjoyed the finale as an actor climbed on the frame over our heads and reached down at us – that was really unsettling! As soon as the haunt started to gain traction, it ended; however, it was still a brilliant run through – adding a smoke machine and maybe a strobe would really add to the chaotic nature the actors were putting across.

 

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Next up, we decided to go on the Haunted Hayride as we were tipped off on the queue getting longer toward the end of the night. Whilst queuing, we were entertained by a selection of songs related to Halloween as this rather creepy clown did creepy clown stuff, such as balancing a broom on his chin, and playing with his rat, all while giving off this melancholic aura that juxtaposed the smile painted on his face – in my opinion, this actor was the strongest by far.

After a 20 minute wait, we were ushered into a pen with about 20 others and another TV flickers to life as an enthusiastic farmer sets the scene for the haunted hayride, quite a fun and interesting concept with room for comedy throughout, and I hasten to add that the volume on the TV was perfect, though the video was still very pixellated. We board the trailer and the comedy begins instantly, though it was very hit and miss as the actor had a hard time projecting her voice over the rumbling tractor engine.

The tractor sets off and were treated to a soundclip to help further the story as we make our way to our first scene, which was rather amusing. The actor here was able to make herself heard, although we were clearly on the wrong side of the trailer as we didn’t see what was happening (even though we clearly knew what was going on). This would very much be the theme for the rest of the hayride section – a soundclip followed by acting, both of which were disjointed from whatever preceded and followed them, with the acting generally trying to be comedic, but unfortunately not landing. Shortly afterward, we were asked to disembark the trailer and two actors up in front of us were doing something, then we were sent into a pitch black maze with automated scares and maybe two actors at most inside. I love the use of animatronics in place of actors as they can be very effective, but some never triggered (either due to not working or because they were resetting) and had no link to the story (though this maze added nothing to the story), and I was far too focused on not tripping over stage blocks etc as people tried stampeding their way through to get away from the scares.

We left the barn and entered another scene which was actually linked to the story from the video, and the actor made great use of the props to hide before charging at us. We walked for another 5 minutes and entered this car park area, which also didn’t really fit in besides having zombies roaming – there was even just one random actor that greeted us cheerily as if nothing was wrong before giving away what the finale was (though it was quite obvious being right at the back and hearing it happen to the group in front).

The finale was probably the best bit of the haunt, and the haunt itself lasted possibly half an hour. I won’t give away what it is, but the only reason why it was effective was because it was loud and where it was hosted helped reverberate the sound even more.

There are so many ways this could have been better here: I’d have personally themed the barn around the final soundclip that’s played, or an old person’s home filled with zombies of old people with tables fully laid out with cake, bunting, the works, as that would have been surreal enough to get a laugh and would fit in with one of the scenes, or just skip the barn entirely and have the walk back be in the corridors in the barn with the same scares as everything after the barn was disjointed: I really felt that this was an incomplete attraction that took maybe a week to design, and I was really hoping for something grand after the video set the story.

 

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Our third haunt of the night was The Offering, themed to a group of cannibalistic creatures lurking in the sewers. We watched another video which set the scene (and got a good jump scare in), and entered the sewers through a claustrophobia chamber, which was a clever way of “transporting” you into the underground sections. This haunt had a lot of dark areas where you had to duck for an extended period, which made it easy to bump into the scenery (as I found out the hard way!).

Despite being so dark, the theming itself was great and the sloped walkways, intentional or not, added this bizarre layer of disorientation that added to the atmosphere. The actors here were also particularly strong, paying a mix of both creepy roles and jump scares throughout the attraction – I especially like that they spoke and communicated in their own language, which added to the “lost civilisation” trope they were playing on.

We were told that the sound wasn’t working for our run and, whilst I’d have criticised that, I honestly think the lack of sound added to it! Maybe some ambient sounds like dripping pipes or quiet chanting voices would add a layer, but an entire soundscape would lose half the appeal in my opinion. Definitely one of the haunts I enjoyed.

 

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Next up was Wonderland, a twisted take on the already twisted Alice in Wonderland (does that make this normal then?). We were led into a room and again shown a video that both had sound and visual issues, and went on a little bit too long – just as I thought it was done, the character started speaking again (though I’m impressed with the fact it was a dark poem).

I honestly can’t say much about this – the best bit was the revolving tunnel, but I’m a sucker for big pieces like that. Most of the scares were from actors screaming (please make sure they don’t do damage to their voice box…) as there was no atmosphere at all, and I guess the actors were screaming because they were having to fight over the creepy music that had to drown out the music from the stage the attraction was hidden behind. The group was split up and I think we walked through a set of doors only to re-join the other group, though as you’re only allowed to go through once with how the ticketing system works, you never find out what happens on the other route.

Two other memorable scenes was the use of UV paint in the Cheshire Cat room and the way the actor slunk about her stage blocks, and the card room (though holding the guests in that room for a few seconds before the next room opens would be a great way to add to the intrigue there). The finale was also clever, but is only effective for those at the front of the conga line.

Overall, it felt like this haunt was unfinished and built just to up the number of haunts available to the public.

 

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Finally, we moved onto Seance – the haunt I was looking forward to most. As with all the other haunts, we watched a video which had the whole audio/visual issues but would also freeze at certain points which broke the flow of the story. The actor in the video seemed very ditzy and almost as if this video was his first ever attempt at urban exploration and really didn’t fit in with the story at all, and this theme continued throughout with the other actors that weren’t ghosts.

Despite the happy-go-lucky and bouncy nature of our “guide”, the seance was a clever and fun pre-show to the haunt though I felt it was let down with the use of blue floodlights alongside the strobe – it really detracted from the fact that we had summoned a demon or something that was out to kill us (the actor was pretty good in her movements though).

The rest of the attraction was highly decorated and was extremely impressive in comparison to the sparse sets used in the rest of the haunts, and I especially loved the use of strobes toward the end. Having said that, I think I counted three attempts at an actor trying to scare me through the walkthrough, which was a shame as there were so many places for actors to be hiding. There was also one prop that needs to have the pole painted black so it’s not quite so obvious it’s an animatronic.

I honestly feel that for theming, this was the best attraction there.

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I’d like to make a point that was noted in all the attractions bar the Haunted Hayride: the batching process was absolutely awful. We never bumped into the group in front of us and never had the group behind us catch up; however as the queues were so small for all the attractions (there were maybe two or three groups of friends in any queue at any time we joined), it might be worth considering allowing groups of friends going in one by one than having a “full load” enter all at once. On quieter nights, this would very much reduce the need to repeat scares for the front of a group as well as the back, and guests would feel more vulnerable.

 

So what’s my verdict? It was very hit and miss, but ultimately I didn’t enjoy it even though I tried. Some haunts had some pretty strong scenes that worked well, but overall the attractions weren’t great, unless what you’re looking for in haunts is actors jumping out at you and screaming; however it doesn’t feel like that’s what Frightmare is reaching for as the concepts to the haunts are detailed. I feel like maybe more was bitten off than could be chewed, which meant all the haunts suffered – had there been two haunts and the hayride that were completely developed and themed well, I’d have been more than impressed and happy. I do hope that this was just an off night and that the rest of the season improves for the Frightmare team.

30/09/2017 – Frightmare at Over Farm

20/11/2016 – 139 Copeland Road

Before I begin, I’d like to apologise to anyone that’s been anticipating this review, especially the cast of 139 Copeland Road: I was seriously ill for the event and just about managed to drag myself along, and since I’ve literally not had the energy to get round to writing this up.

 

Anywho, on with the review!

 

After the sheer intensity of Séance in Birmingham a few weeks earlier, 139 Copeland Road suddenly appeared on my Facebook feed, and with only a small number of likes and a rather captive backstory, I knew I had to go to it one way or another. I spoke with a few friends and managed to get tickets for the same show as my friend from Europehaunts, who frequently flies to the UK to experience the shows here. With much excitement, we counted down the days until the show.

 

As I explained above, a few days before I had a flare up (I’ve suffered from Crohn’s disease since 2014, and it’s rare for me to admit it so publicly but I very much have reason to), which included intense stomach cramps that are unbearably painful, which almost made me give up my ticket; however, I didn’t: I got dressed (readas: put clothes over my pyjamas) and headed off to 139 Copeland Road.

 

I got to Hackney Wick station and punched in the postcode on my phone, and began following the instructions, half forcing myself to just go and get it over and done with. After getting lost despite being stood right outside the venue, I bumped into the guy from Europehaunts who seemed to have his head screwed on more than me as he instantly saw the venue: a derelict house.

 

We approached 137 Copeland Road, showed our tickets, and were let inside, where we were greeted by the sights of a completely gutted house, an absolute skeleton of what we’d consider a building. Music wafted through the air while floodlights splashed light across the walls, which were decorated with newspaper articles, pictures, police enquiries, and all sorts of information about seances and the family that lived there.

An eccentric man dressed as if he had stepped out of a steampunk fantasy novel explained the story of 139 Copeland Road: Mary, a single mother of two, had been living at 139 Copeland Road. She had been a school teacher, a much loved figure in the community. One night in 1974 however, a house fire led to Mary and her two boys burning to their deaths. The bodies were never recovered. Since then, the house has stood empty, partly due to the derelict state, but even more so because of the rumours. The sightings.

As soon as he wrapped up the story we were led into 139 Copeland Road, which was just as derelict, if not moreso, than the building we had just come from, and even upon entering there was something not quite right about the house. We were invited to take a seat at a table that had a lightbulb dangling from the rafters above, dimly lighting what felt like would have been the living room before the fire, whilst the Medium set up the seance with an offering of food, candles, and a picture of Mary, whom we were trying to contact. The light dangling above the table was turned off, leaving us bathed in the light of the three candles. We all joined hands, and the seance began.

Over the course of the next half hour, all of us at the show were completely encapsulated in the seance; lights would flicker, objects would vibrate and shake, and even though at a subconscious level I knew it was fake, I could have sworn there was someone stood directly behind me, staring at the back of my neck – something that Europehaunts also felt.

We found ourselves rushing around this decrepit house, our paths lit only by two of the smallest and dimmest torches ever, as we try to unravel the secrets that 139 Copeland Road held: we soon learned that the fire was no accident, and there was something much darker and sinister lurking in the shadows.

Though that entity sure wasn’t the only thing to be hidden in the shadows: there were points where we were plunged into pitch black, huddled in a corner as all sorts of noises rattled around us, making everyone feel claustrophobic. In one room, we were stood with a faint ticking noise that grew louder and louder from the loft, which became more and more consuming the louder it got – the ticking was the most intense and attention grabbing noise I’ve ever heard in my life, then it stopped. We all stood there in absolute silence, waiting.

As the show drew to a close, the experience became more intense still, as the guy who set the scene ended up disappearing in front of our very eyes, and we were chased out of the building by a roar that somehow chased us all down the stairs: the finale, an absolutely mindblowing scene that used the chaos as a perfect cover to transport items from where we were to the sinister entity more than 10 feet away from us, which was incredibly impressive. We were soon chased out of 139 Copeland Road and onto the streets, where we all took a moment to sigh and decompress before laughing at how immersed and scared we all were.

 

Well, what can I say? This has to be one of the best pieces of immersive theatre I’ve ever experienced – I don’t usually get sucked into a story within 10 minutes of the show starting but this got me perfectly – I even forgot that I was in pain for the entire show, which is absolutely incredible!

Despite there being only a handful of actors, each one played their parts perfectly – the Medium did a fantastic job of acting exactly like Mediums do on Most Haunted and the like, the guy that set the scene was really easy to listen to and believe, and the plant that I suspected was a plant at the beginning actually had me fooled once the seance began, and the sinister entity used the strobes perfectly to seemingly glide across the room at numerous moments in the event (though a black zentai suit would have been a bit creepier).

Considering the only effects that were used were flickering lights and speakers (probably triggered from 137 Copeland Road), the company behind the show were able to quickly and effectively suspend reality and create an entire world within the walls of that house. I’m glad that I forced myself to go despite being ill, as I know I wouldn’t have forgiven myself for not going.

One eensy-weensy criticism was that the speakers in the bedroom and living room were easily visible (if you knew where you were looking) and the two strobelights used at the end could have been moved so that they were hidden behind the beam where the dividing wall was (can’t explain it any better unfortunately – sorry!).

I look forward to hopefully seeing more from the creators of 139 Copeland Road, as they are definitely hitting the nail on the head when it comes to immersive theatre.

 

20/11/2016 – 139 Copeland Road

26/10/2016 – Tulleys Shocktober Fest Scream Park

After getting my mojo back from Alton Towers earlier in the week and after hearing all the positive reviews from other haunters, we hit the road once again and made our way to Tulleys for their Shocktober Fest.

We collected our tickets and entered the scream park and were instantly blown away with what they had: 8 individual haunts (which I’ll get onto in a minute), 3 fairground rides, sideshow stalls, 2 stages, lots of food and drink outlets, and shops galore – it legitimately felt like we had entered a Halloween festival, and it was BEAUTIFUL.

We spent a little time wandering round, taking everything in and generally exploring before we hit our first haunt of the night: Hell-ements.

 

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Despite not enjoying hooded haunts, this has got to be the strongest one I’ve done to date. A brief video introduction to set the scene, we don our hoods and take hold of the rope, and I seem to stampede ahead in front of the group in this twisting and turning haunt without realising! Exploring the four elements (earth, water, air, and fire), everyone who steps inside has their wits and mettle challenged. As far as hooded mazes go, there was a lot that made me uncomfortable, including one actor that decided to remove my hand from the rope! An absolutely fantastic hooded haunt that really went on for a very long time, even if parts of it were ruined slightly by how light it was still – my bad for being so eager!

 

 

Creepy Cottage

Living up to its name, the Creepy Cottage was the second haunt we visited. This is definitely a haunt to visit early on in the evening as it’s all completely indoors and, if the queue is short, you’ll get to go through in a small group (which makes haunts that bit better). With loads of automated effects and a few live actors, we had a scream trekking through the cottage with scenes that flowed together so smoothly it was easy to believe that you really were in a cottage.

 

The Cellar

Without much story, it felt like we were transported to an abandoned house in the middle of a bayou in Louisiana or another similar state. With lots of claustrophobic elements and things dangling from the ceiling obscuring your vision, this dark and twisted haunt had lots of jump scares at the front of the conga line, with the actors being creepier the further back you were positioned which worked fairly well as the monsters lurking within were highly unsettling. This was an absolute treat for all the senses.

 

Pan-DEMON-ium’s 3D Carnival

Another haunt that’s completely indoors, this maze is like experiencing an acid trip on steroids! Themed around a carnival (hence the name), guests meet a number of creepy side show hosts before being told about the evil that awaits us further inside still. We don the 3D glasses and everything starts popping off the walls, confusing your brain and distracting you from all the horrors that use the darkness to their advantage! Whilst this was the best clown attraction I’ve experienced on my tour, it still felt like it lacked actors at points (especially in the first half of the haunt), but the clowns inside definitely make up for it. I also liked that we were permitted to go through in our own small group as nobody seemed to realise there was a haunt there. Shout out to the host that laughed as we reeled off the briefing before entering!

 

The Colony

After seeing some rather interesting themes this Halloween season, I was absolutely ecstatic to find this post-apocalyptic themed haunt hidden away! Whilst it’s almost impossible to choose a favourite haunt from Tulleys (and in general), The Colony just about steals it due to the theming. Feeling like you had entered a Psycho’s den in Borderlands, this humongous haunt uses both outside and inside areas to immerse you in the apocalypse, with bonfires and such dotted around to distract you; one of my favourite bits was the pitch black corridor with the lone actor standing at the end – that was visually stunning and very unnerving! The costumes and acting was incredible with a mixture of creep and jump scares, and the ending was absolutely phenomenal and a unique twist on the chainsaw. Bravo to the actor that was in there!

 

The Horrorwood Hayride

Based on a backstage tour of a movie studio, this hayride takes you through all sorts of hellish scenes that are not only legitimately jumpy, but are incredibly clever with how they’re executed! A speaker narrates a story as you pass from scene to scene, interacting with a wide range of characters, props, and special effects: possibly the best thing about this haunt is it doesn’t need to be night for it to be effective – I’d definitely consider doing this as the first haunt.

After an unsuccessful hay ride at the beginning of our trip I was kinda skeptical about this one, having both high and low hopes for it: needless to say, this rekindled my faith in hayrides and really think they are a strong and interesting way to scare!

 

Coven of 13

With a witch theme, this haunt is extremely clever in the way it uses lighting and smoke to create an illusion that can’t be described in text – you seriously have to go through the haunt to understand what I’m saying! After such a strong introduction to the haunt, I found it hard to see where they could go next; however, after attending a spellcasting and entering the home of the damned, the finale absolutely blew me away!

 

The Chop Shop

the final haunt of our visit was a little trip through a hillbilly garage that seems to be doing more than just chopping and trading parts for automobiles…

With very little story at all, this haunt was a complete attack on the eyes and ears which was completely disorientating, so much so that I’m sure we went through the same scene a few times. As soon as it was over, I had to take a deep breath to calm myself down, it was so intense! Definitely a strong maze, but needed to be a little bit longer in my opinion to make you feel like it wasn’t going to end.

 

All in all, Tulleys Shocktober Fest Scream Park is definitely one of the most breath taking haunt attractions I’ve experienced to date, there was a number of times I found myself saying “this is absolutely incredible” at all the different things there was to see and do, the crowd and queue management, the entertainment on both stages, and all the sideshows themed to Halloween in some way. I will definitely be back next year to see how this attraction evolves!

On a final note, I would like to give a special mention to the two roaming zombie nurses we bumped into for their acting, they were absolutely hilarious! Thank you!

26/10/2016 – Tulleys Shocktober Fest Scream Park

22/10/2016 – Scare Kingdom

 

Voted UK Top Rated Scream Park for the last four years and my personal favourite from last year, the multi-award winning Scare Kingdom Scream Park is back once again for it’s eighth year of fear with a slew of new attractions!

 

Mallum

As always, Scare Kingdom welcomes all who dare enter with a spooky scene to set the tone, and they delivered once again! With a cursed relic, an ancient evil is summoned to scare you out of your skin! Whilst a fun idea, the green light from a light on the ceiling of the room took away the creepiness a bit, but the jump was still rather effective.

 

The Sickness

I love a good medical themed haunt, and I loved this. A very strong story to set the scene, then in we went to discover the dark and disturbing characters behind an underground experiment that saw an infection spread through a hospital like wildfire! With some extremely strong scenes including a much scarier scare used in The Sanctuary at Alton Towers, this is a very strong start to the haunts! Keep an ear out for the heart monitor as you go through, this was an incredible level of detail that is easily missed if you don’t know it’s there!

 

Manormortis

The haunted house to end all haunted houses is back once again! Tricked out to the nines, there is so much to see and take in that you can have multiple run throughs and still see things you didn’t see the first time! This year, a diary was discovered that details an extremely sinister story of the supernatural. With scenes that involve séances and other creepy contact with the spirits hidden in the manor, scares come at you from every which way as you hear more and more about the story as you venture further inside. Watch out for the finalé, it’s sure to scare you out of your wits!

 

The House of Gaunt

From the most decorated of all the haunts at Scare Kingdom to the least (not including Black Death, which I’ll explain later…), The House of Gaunt tells the story of a creepy collection of dolls coming to life. This sparsely decorated and almost pitch black haunts uses jump scares to get you, and even though the jumpscares are repeated all the way through the haunt, it gets you every time! It’s not got much to it, but it was still enjoyable and an interesting theme to have.

 

666 Brimstone Place

From creepy dolls to satanic cults, 666 Brimstone Place sees the return of Hell in 2015 with a new story; having said that, it still delivers an eerie vibe with some rather shocking and almost controversial imagery that we’ve only seen Scare Kingdom dare to deliver, and I loved it! Whilst the rest of the haunt seemed to lack something (maybe the strength of the last three haunts set the bar high), there were a number of scenes that were absolutely fantastic – I’m glad that the finale still remains in tact, as it’s still one of the strongest endings that Scare Kingdom provides

 

Black Death

Scare Kingdom bring their own hooded haunt this year: themed to the black plague, this haunt is littered with coughing and spluttering sick victims of the plague. I’ve never been a fan of hooded haunts as I don’t feel that being hooded adds anything to the experience, and even though it was a full contact haunt (whilst the others aren’t), it still had a lot of room for improvement – I was constantly worried I was going to tread on one of the actors or walk into the person in front of me, and avoiding that became my main focus, rather than being scared. Maybe I’m just picky; others going through were definitely scared, but I just couldn’t get immersed in the story.

 

Snuffhouse: Alone

After doing Snuffhouse: After Dark earlier this year, I half had an idea of what to expect, and after reading the disclaimer and watching people come out dripping wet, I decided to skip this attraction as it was cold enough without the water.

 

Overall, Scare Kingdom is an impressive attraction with some incredibly strong haunts and characters (shout out to Dougie and the drunk female wandering around the bar – sorry I didn’t get your name!) that really needs to be experienced at least once in your life, as everything is on point. I will definitely be back next year to see how Scare Kingdom evolves and attempts to trump another extremely strong year!

 

22/10/2016 – Scare Kingdom