30/10/2017 – Cursed

On the penultimate night of my Halloween tour, I found myself pretty close to home at the Wat Tyler Centre, hidden away in Basildon – a rather surprising location for a scream park given how far removed it is, though probably a positive thing given how much light pollution there is surrounding busy areas. Shivering like I had just walked into an industrial freezer, we queued up to enter the park and after a lengthy wait, made our way in and up to our first haunt: Toy Shop.

 

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The first thing we noticed about Toy Shop whilst we queued was the music: it was rather creepy and crept its way out of the entrance rather well. We were sent in as a small group and eventually got split up so it was just us two going through on our own, which we really appreciated. The story throughout was consistent, and each actor really helped carry the story in the way they portrayed their character and the make up – I really loved the Coraline inspired make up toward the end too! It was also great to see a claustrophobia chamber given a new spin on it with the use of teddy bears – I’ve seen all sorts of themes done this year, but I think this might have to be my favourite as I’ve never felt more uncomfortable getting up close with teddies before in my life. It was a decent length haunt given the footprint available, with theming that was rather unnerving at points, to the point where I found myself completely distracted – the actors got a handful of jumps from me!

 

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Next up we chose the Work Chop, a Sweeney Todd style attraction wherein you enter a shop that hides a dark secret. The set up for the story was brilliant, especially the rather well hidden secret entrance to the rest of the attraction: the vibe suddenly changed from a run down cafe to a rather dark and atmospheric industrial corridor with very monochromatic lighting that only helped create tension, though the icing on the cake was hearing my name call out from behind the walls! The scares were almost entirely sound based, though this really worked for this attraction as your line of vision was almost constantly obscured by material hanging from the ceiling, though when these thinned out, what was left was these beautifully creepy paintings all over the walls and, at the end, a brilliant effect where smoke entered the room at ground height before being sucked up into the air by a fan – something I’ve never seen before, but really adored!

 

Third up was Festevil: a freakshow themed attraction with some rather clever elements. I loved how brazen this attraction was, as the first element you encounter is a claustrophobia chamber with strobe lights which left me wondering what other elements we might experience given that most attractions hide claustrophobia chambers deep in the attraction. What we did experience was a rather disorientating trip through a freakshow meeting all the general characters you’d expect to meet, following routes that I am almost certain doubled over each other somehow through rooms filled with light cubes growing out of the walls, and passing through bars that stretch around you. It was a really bizarre and trippy experience that really blew me away.

 

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We decided that we should drop in on the Nag Inn for a bit of a break… yeah right. Cleverly themed around the seven deadly sins, we were taken on a narrative driven tour through a decrepit inn filled with plenty of creepy actors, tense moments, and lots and lots of scents. Whilst it lacked in jump scares, the beauty behind this attraction was very much the way the actors interacted with us as we went through.

 

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We moved onto Contaminated, Cursed’s zombie themed attraction. This had a very strong introduction and a lot of instructions for the first scene that were very confusing and distracted us so much that we almost tripped over the first piece of scenery, causing much hilarity. We were then chased through bales of hay, past fire torches, and through a brilliant hay maze which had multiple routes through! We then ended up running down a dirt path before slowing down to enter a darkened forest with a handful of zombies scattered about in, though the weirdest bit was how quiet this area was, given that we were still in a scream park. The scene in the church was incredibly creepy and extremely well executed – I won’t say much more than that. This haunt was surprisingly lengthy, to the point where the scene would change and we’d expect it to just taper out into an ending, but it never did – there were even points that we thought we had taken a wrong turn and ended up lost… until we bumped into a zombie. For a haunt as long as that, I was surprised that the story was not only detailed enough for there to be a reason behind our actions but also for the story to be absolutely consistent throughout: we were told to find the church, and we did end up inside the church. My only critique is that the zombies weren’t entirely threatening and were very few in numbers – otherwise, an extremely strong attraction.

 

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Finally, we chose Cell 13, an absolute nightmare of an attraction that was extremely intense and dizzying. There’s very little story line to the attraction, though it definitely doesn’t need it as the characters are very much maniacal and you’ve just got to survive. Sadly, this attraction suffered a little from actors being a little lifeless and missing a final scene with the electric chair, though otherwise the attraction was still great – I just never felt threatened by the characters.

 

On the whole, Cursed really stepped up to the plate as the original plans for the night had fallen through a few weeks before, and I’m 100% certain they outshone the other attraction with ease. Definitely need more lighting outside the haunts so you could actually see where you were going and signs or a map to point you in the direction of haunts as we almost missed Contaminated, but otherwise the atmosphere was very relaxed, the roaming actors really read people well and easily spotted the wimps, and the group sizes through each haunt and batching was perfection – I’m gutted I didn’t get to Cursed last year, given it’s a stones throw from my doorstep!

30/10/2017 – Cursed

27/10/2017 – Screamland at Dreamland Margate

After an absolutely roaring success and being the surprise of the season last year, I returned to Screamland with high expectations from The Paradise Foundation, Final Cut, and Dead & Breakfast, and I was so utterly destroyed by what I experienced: from the lack of signs for any haunt even though they all looked identical (except for Final Cut and Dead & Breakfast), complete lack of atmosphere despite having a stage where they could have had live bands, operators that didn’t realise Fast Track existed despite seeing our wristbands and tickets, and roaming actors from The Paradise Foundation despite it’s lack of appearance, Screamland was very much a 101 in how not to run a scream park.

Final Cut was the same as last year except it was missing actors, and the actors we did come into contact with did nothing more than stand stock still then take a step toward us. It also missed the iconic ticket booth and food stall scenes which could have been powerful, but they were absolutely dead – instead we were given two glowsticks and were told that the aliens would want to take them from us for unknown reasons but none of the actors went for it: I’m still none the wiser in what they were for, but oh well. The redeeming feature is that it hadn’t been changed theme wise, and the finale was still in tact if a bit lifeless given that the actors have an air gun and sparker in the same scene.

Like Final Cut, Dead & Breakfast couldn’t even shine a light on what it was last year: the acting was exceptionally weak after meeting with Fag Ash Lil’s replacement, with one actor saying “help me” and “get out” in the exact same sentence – two phrases that really bug me when there’s no context at all. There was also a distinct lack of actors throughout – I think I maybe counted 5 or 6 as I passed through, all of which were lifeless and the least threatening actors I’ve come across. I was also appalled to find out that my two favourite scenes of last year, the boiler room and the finale, were completely unused despite having to walk through both scenes! Why would you stop using something that was absolutely brilliant and unflawed?!

 

My mouth soured by the destruction of two great haunts, we pushed on to Brotherhood, a hooded attraction where you like try to join some secret society or something? I’ve no idea, there wasn’t any explanation. We first had to put on this white hood that covered everything but your eyes for hygiene purposes (first time I’ve ever had to do this in a hooded attraction…) then we were given another hood. We then entered and were greeted by a series of bizarre and unnecessary noises such as a wolf howling and someone yelling “mommy!” as loud as possible as an attempt to scare but were just so ridiculous given the context (or what little context there was), which only frustrated me to the point where I considered removing the hood and asking an actor to escort me out of the attraction; I stuck with it though to see if it got any better, and it really didn’t – we took our hoods off and we were told that our sins had failed us (but wait I thought we were trying to join a secret society) and that we must continue our journey through a Goddamn pitch black section without a hood! I’ve never been bored in a haunt before, but now I have.

 

Punchinello’s Revenge was up next and I honestly had no hope for this at all given that their mirror maze haunt last year wasn’t overly great. Bar Punch right at the beginning who was at least a little amusing, the actors were exceptionally annoying and added nothing to the story except confusion as the crocodile looked like a swamp monster from Scooby Doo and the baby looked like a potato with a face carved into it.

 

Festinos Festival of Freaks actually had a semi decent intro, but soured by four of the worst attractions I’ve experienced this Halloween, I just couldn’t get into it. As soon as we made our way into the haunt itself, I got so lost that I almost went into an actors rat run, I saw two actors run into each other in the strobe maze (really?!), and the safety announcement, “don’t come in if you want to be scared!”, didn’t make sense – or was it foreshadowing? Who knows. The only saving grace in here was the strobes, and even that wasn’t enough to salvage anything.

 

The Prop Shop was probably the best attraction here and all that was was three shipping containers stuck together and decorated with props from last years haunts! The photo finale was also probably the closest I was to being scared too, but even the photographer had to ask us to pretend to be scared for the photo, so take that how you will.

 

We finally made it to the last haunt at Screamland: The Legend of Crank Jack. Honestly quite an impressive introduction given how poor the others were, and I loved the use of light when the secret door opened, but given that we had to crawl almost the entire length of the haunt as clowns popped their heads in through hatches, it went back to being Screamland level bollocks once again as we passed through about 15 rooms that looked identical – the only saving grace was that the actor flaps never shut enough, so we were able to see through into backstage areas, one of which had the computer running all the lights, “effects”, and music in just out of reach. We also saw the group ahead of us enter into an actors rat run and stood there for what felt like forever for no reason what so ever: even the actor in the room we were in asked us, barely in character, why we had stopped.

 

It was over, and I couldn’t be more relieved. Usually I try to give some constructive feedback on the attractions as I go through, but the only thing I can suggest is to not do Screamland again: it was very much a case of Dreamland biting off more than it can chew and going for quantity over quality, which has never ever ever worked anywhere ever. Had they focussed on Final Cut and Dead & Breakfast alone they might have come out somewhat decent, but this? This was an absolute shitshow. The only scary thing here was how much the tickets cost.

27/10/2017 – Screamland at Dreamland Margate

22/10/2017 – Screamfest Burton

Screamfest Burton popped up on my radar late last year, so I made sure to visit this year.

Freak Out is a funhouse style haunt riddled with clowns, strobes and choices the guest could make as they were going through. The clowns pretty bog standard (imagine clowns in a circus) and felt like they were lacking energy throughout: the only elements carrying the atmosphere in this haunt was the lighting and music unfortunately, as the facade is beautiful and lurid, and that luridness didn’t present itself inside – a UV strobe section would definitely be an improvement, if done right.

Soul Seekers was up next, and this was definitely a step in the right direction: the theming and set design was incredible, and the introduction scene was very well rehearsed and extremely effective at creeping everyone out; however, each actor was trying to steal the spotlight which, in quite a narrative driven section, definitely worked against them: the person doing the narrative needed to command the stage whilst the rest toned it down a bit. Absolutely loved the use of strobes during, though.

Love Hurts is a brand new concept to me – it’s the first time I’ve shared a toilet cubicle with so many people! Once again, the set both inside and through the queue line was very impressive and clever, though the plot needed to be explained/explored a little more as it felt like it got lost throughout. There are some rather bizarre and clever set pieces that I honestly never expected (see the first point in this paragraph) and some of the scares were well hidden but needed to be brushed up on: once again, I wasn’t buying into the characters desperation for help, and the audio needed to be louder, but the finale was absolutely brilliant and possibly one of my favourite ways that a chainsaw was used – well done there!

Demonica, my favourite haunt at Screamfest Burton, looks absolutely beautiful on the outside with ponds of water and smoke lit red with the sign spouting fire at intervals, while a demonic character guides victims to one of four doors: the scene inside these rooms is absolutely incredible and the strongest use of an element like this! Once through, a twisted and dark soundtrack pierces the air as you make your way through almost pitch black corridors and a cage maze filled with strobes and more screaming from the soundtrack. I’d very much like to see this have more actors in it and have the actors touch you in this section as it’d definitely feel more threatening, and I’d like to see the huge speaker right in the middle of the strobe maze moved off to a corner so it’s hidden under a strobe (and therefore invisible) or hidden above you somehow.

 

Dia De Las Muretos is Screamfest Burton’s cornfield maze and their most developed concept, which it has to be seeing as it definitely puts it’s foot across the line with regards to sensitivity and theming: it’s themed around a day of the dead festival that’s been overridden by a Mexican gang that’s out to kill. The trailer ride over was fun as the actors and radio show helped set the scene, but once inside the haunt itself it kinda falls flat: there were lots of sections that had very little interaction with actors, who all felt a bit 2D and lifeless when we did interact with them – the first set of chainsaws we met were the only characters that felt alive, which is a shame as there were some real possibilities for actors to really sell themselves to us. The finale definitely needs a re-think as it almost felt like they were grasping at straws in order to use the prop that is used. I enjoyed the use of lighting and the possibility for the group to get split up.

 

Overall, the attractions felt very weak: the actors across all the haunts felt like they could be dressed up in a costume and chucked into any of the haunts and they’d be able to work the attraction: whilst this is clever, it also feels like you’re watching the same thing happening again and again and again every 30 seconds, which (for me) gets tedious quickly. The haunts themselves are well themed and use sound and lighting (or the lack of lighting) well, and whilst none of them were particularly strong, there was a number of scenes through each that I honestly loved and thought was very clever.

 

 

22/10/2017 – Screamfest Burton

07/10/2017 – Scare Kingdom Scream Park

With nine years under its belt, Scare Kingdom descends once more on Mrs Dowson’s Farm, where all sorts of evil creatures stalk the darkness…

 

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As with all Scare Kingdom Halloween events, the first stop is to a small intro scene that sets the tone and gets you ready for the scares ahead – this year, Billy Redneck (a famed killer clown hunter) welcomes you to the mayhem, with a brilliant special effect that really packs a punch!

 

The Sickness 2: High Hopes Hospital

New last year, High Hopes Hospital is a sequel in the The Sickness “franchise”. Hosted by Doctors Lockjaw and Van der Blood, this extremely theatrical haunt will blow you away from the fascia sitting outside as you approach and the dank corridors hidden within, to the creepy and alluring way the actors manage to portray themselves, this fun haunt is a great expansion on what was laid out last year.

 

Manormortis

Manormortis is definitely a treasure to behold in the haunt industry: it’s beautiful, so incredibly themed within, and the numerous immersive stories that are told within it almost feel like American Horror Story’s Murder House; the only thing I can fault with it is that the entrance isn’t decorated to be a grand manor house like High Hopes Hospital! As with all Manormortis haunts, it is extremely theatrical and has a great mix of story and scares that blend together greatly to completely immerse and lose you in its world! Got to give recognition to the female in the finale – that scream is terrifying!

 

Prey

Following the grace and beauty of Manormortis is no easy feat, and unfortunately I feel like Prey doesn’t even try to stand up. Themed around vampires, the external theming sees the building turn into a beautiful chapel that looms over the audience as they approach, almost giving off a hauntingly forboding atmosphere on its own; however when you step inside, the complete lack of theming really ruins the attraction. What could have been a beautifully creepy attraction turned out to be a haunt that relies completely on jump scares every few feet that become predictable and boring by the time you’re half way through. Don’t get me wrong, the pitch black walls press in on you greatly and create this sense of creeping claustrophobia, but so much can be done with it as we saw in 2015 – I really hope it returns to that soon.

 

Body Snatchers

Brand new this year, and the most anticipated haunt at Scare Kingdom, you are invited inside Brimstone & Black funeral parlour where not everything is as it should be. This is honestly on par with Manormortis with regards to storytelling, and the scenery and costuming is absolutely beautiful and really fits the theme. There are a number of effects and scares dotted throughout that are sure to catch you off guard, though most of the scares were aimed toward the front… until the finale, which is guaranteed to get you no matter how brave you are! Definitely the strongest haunt at Scare Kingdom this year!

 

Black Widow

The last of the boo haunts is Black Widow – a hooded haunt themed to arachnophobia. The set up was really quick and fun, but as soon as the hood is on and you enter the haunt, it loses momentum: from the constant “are you scared of spiders?” being yelled to what’s obviously hands grabbing you, it’s more fun than scary. Having to run your hand over something furry/spiny to make it feel like you’re brushing against a spider, or parts of the rope covered in something sticky to feel like web would definitely add something, hanging lengths of string from the ceiling to simulate strands of web, and even a leg tickler section would really add that little extra that it’s missing at the moment.

 

Psychomanteum

With the departure of Snuffhouse, the sickening Psychomanteum makes its return, and boy does it really pack a punch! This extreme haunt is the only one of its kind that can make me go from laughing hard to feeling extremely uncomfortable and back again in milliseconds, and it’s easy to understand why! I am honestly so glad that Psychomanteum is back, as it’s honestly my favourite haunt at Scare Kingdom (I’m a sick f*****, after all). Definitely one to avoid if you’re not comfortable with being put in scenarios that really toe the line sexually; if not, get your ticket and get ready for the chaotic whirlwind inside!

 

 

What can I say? Scare Kingdom has really pulled it out of the bag once again, and I’m glad that I returned once again this year. If you’ve got a free weekend, I definitely suggest a visit!

 

07/10/2017 – Scare Kingdom Scream Park

04/10/2017 – Scaresville at Kentwell Hall

After my first visit to Scaresville roughly this time last year and really enjoying myself (despite a few small critiques), I knew I had to return this year – and was I glad I did!

Scaresville, for those that aren’t in the know, is dubbed a “haunted village” and quite rightly – when you visit most scare attractions, there are multiple individual haunts that last 10-20 minutes which can be done in any order; Scaresville is a ~90 minute walk around a small section of Kentwell Hall that has a number of different scenes that last from 30 seconds through to 15 minutes, and you see and experience everything!

As I stated in last years review (and I’ll no doubt mention it again next year), I’d usually review each of the haunts one by one, but as you go through so many little scenes during your visit, it’s impossible to remember every little thing you experience, so I’m going to review the whole attraction as one supersize haunt.

First off, The Unfairground made a return: it was almost the same as last year, though the magician had been traded out by some areal acrobats that performed once in a while which was impressive (despite the sound issues) – definitely worth a watch if they’re performing when you’re there. It would have been nice if there was some sort of schedule at the entrance of the big top (if it is there, ignore this). I really enjoyed The Unfairground this year, despite the fact there’s still a lack of things to do and see – a pumpkin shy or apple bobbing thing wouldn’t go amiss! Nonetheless, the atmosphere in this area was truly electric, and as the lights hanging from the browning trees swayed with the breeze and with the announcer calling out group numbers, it really and truly felt like a Halloween festival – the local airborne wildlife definitely added to this feeling!

After grabbing a hot drink and watching the acrobatics, it was our turn to queue up and watch the safety announcements where we’re told the rules and such, and there were two rules I really did like: you must change positions, and if you catch up with a group you must wait. This is the only place I’ve ever heard these rules though the first you kind of have to do as keeping in the same order for 90 minutes sucks, but it’s rare for haunts to actually encourage you to slow down, and it’d honestly be rude to not slow down and ensure your group is all together as some of the scares used are much, much more intense when everyone sees it the first time!

What is a really nice touch is that the owner of the event sits just before you start your tour of the haunted village – it’s clear that he’s there as an equal to greet his guests and welcome them to his creation and he does with great gusto and pride – and he really should be proud of what he has created.

The scenes themselves this year were as brilliant as they were last year – there were some I recognised from last year, some that had been used in years before, and some that were brand new, so even though there were scares where you knew what to expect, enough has changed for you to be kept on edge – especially in the forest.

Usually if there’s sound bleed between haunts I’d be the first to jump on it and critique it; however, as all the scenes in Scaresville are small the constant screams coming from the distance really adds to the atmosphere that settles over Scaresville like a thick fog as you’re never sure if they’re coming from scenes in front of you or behind you.

The scares themselves are extremely clever, often using misdirection and the cover of darkness in order to illicit a scream from you, though that’s not always the case – some scares are in plain sight and it’s not until the scare has happened that you realise how obvious it was! I was also seriously impressed with the angles the scares came from – one actor hanging about in the forest especially got me after I walked into his limb by accident!

I could honestly go on and on about how great Scaresville is, and it really is incredible. The only improvements I’d make is to add a little more scenery/games to The Unfairground, and whilst it’s probably not completely curable just look out for the batching as you get a little bottlenecked a few times (though it really wasn’t a big issue at all). Overall a very tense, atmospheric, scary, and fun attraction that I will be returning to again in the future.

 

PS: bring wellies and wrap up warm!

 

 

04/10/2017 – Scaresville at Kentwell Hall

16/10/2016 – Scaresville at Kentwell Hall

Scaresville, based on the grounds of Kentwell Hall in Suffolk, is a 90 minute horror experience that takes you through multiple haunts and scenes designed to creep and freak you out in what is described as a haunted village.

Celebrating 10 years of Scaresville, we were told to expect the very best of the previous years’ haunts along with some frightening new scenes, and they were definitely not lying!

Upon arriving at Scaresville, you’re held in an unfairground where you’re able to buy food and drink to warm your bones before you’re led off to have said bones terrified out of you! It had a lovely atmosphere, but it definitely felt like it was lacking roaming characters and sideshows.

Our number was called and we were led up an almost pitch black path to the safety announcements where we were given the safety briefing (one that every hauntee is familiar with), then we were let into our first haunt, and our journey began…

What’s different about this haunt compared to the stuff we usually do is that the scares never let up: all the haunts and scenes lead into each other so once you start you never stop moving, and whilst there are nice long countryside treks at points (which is absolutely beautiful when lit by the full moon peeking between the clouds), the scares never stop – between the creepy scenery and roaming actors, you’ll be laughing and screaming constantly!

Usually, I’d split out the review based on the individual haunts, but there’s so much to see that by the time we got to the seventh or eighth haunt, we had forgotten what we did in the first! Well… not really. There were so many amazing bits in that first haunt that it stuck very prominently in my mind, even 3 days later!

Set wise, all the haunts had their own theme that aided in the stories they were trying to set, some of which I’ve never seen before in the 10 years I’ve been haunting which is refreshing! We especially liked the use of fire and torches used in the outdoor scenes, the water used in the indoor scenes, the use of absolute darkness, the shipping container… there were so many scenes and effects that we loved that if we were to share them all here, we’d ruin the entire event!

There were a few niggles here and there that I have with the haunt: there was a distinct lack of entertainment in the Unfairground, there were no smell effects used, and the lack of music between the scenes made it feel a little empty, but otherwise I absolutely loved it and would highly recommend this to anyone looking for a good scaring this Halloween!

 

PS: If you haven’t been warned already, bring your wellies!

16/10/2016 – Scaresville at Kentwell Hall

15/10/2016 – Screamland

As the sun sets over Margate, Dreamland transforms into Screamland and all sorts of ghoulish creatures crawl out from their hiding places to cause havoc and mayhem!

Not only does Screamland boast 5 haunts that range from the camp and fun jump scares through to exceedingly creepy and disturbing themes, but the entire park gets a new overhaul, from the Screamland sign light show and Halloween themed music through to the smoke machine hiding the roaming actors, there was plenty to see and do whilst waiting for either the rides or the haunts, all of which simply added to the atmosphere!

 

The Final Cut presents… They Came From Outer Space

Our first haunt for the night was The Final Cut which had been re-themed from when we last entered at ScareCON earlier this year (read that review here).

The haunt’s intro has remained the same, though that’s definitely not a bad thing as it helps you feel like you’re really entering the movie.

Once you’ve entered the movie, it’s clear from the get-go that you’ve found yourself the star in your very own sci-fi/b-movie extravaganza, which pays homage to the greatest b-movies about, from Little Shop of Horrors to Tron. This was a great re-theme of a haunt with some fantastic props and scares that’ll make you jump into outer space!

 

Dead & Breakfast II – Murder Hotel

Next up, seeing as The Final Cut leads straight into it, is Dead & Breakfast II. Preceding the haunt was a series of 4 clips showing Fag Ash Lil in her attempt to find love on a rather suspicious sounding online dating website…

The haunt theming and story itself doesn’t look like it has changed much from the first Dead & Breakfast (read here), however this doesn’t detract from the experience at all – the theming is still incredibly detailed and the scares are still as surprising as they were the last time we entered the rotting seaside bed and breakfast. What has improved is the use of scents to immerse guests further, especially in one specific scene that made all of us recoil as we entered the room.

The finale is still incredibly clever and absolutely perfect: even though we knew what was coming, it was still a tense and jumpy experience!

 

The Bloody Mirror

Our third haunt for the night was The Bloody Mirror, a very basic haunt set within the mirror maze that exists in the park year round: based on this knowledge we weren’t expecting much from it, but in fact we were pleasantly surprised. The very basic theming kept us on our toes as we weaved our way through a very small number of scares in this disorientating haunt – a smoke machine and a well-placed laser would have gone down well in here.

This is a great place to start if you’re looking to try this kinda thing for the first time, otherwise it’s a bit of fun.

 

Festino’s Forgotten Funhouse – King of Clowns

This haunt has moved from a big top in the car park last year into a permanent building inside the park, giving it plenty of space to expand into something quite incredible!

Themed around clowns, guests will be utterly devoured in the bizarre acid trip of a haunt that uses some clever tricks to get some jumbo sized scares in this wild freakshow!

 

The Paradise Foundation

We saved this for last, despite the fact the queue was absolutely dead when we got there but after hearing what was said at ScareCON, we knew this had to be the last haunt we did.

We were not disappointed.

Based on what could possibly be a very real scenario, guests will enter the foundation and meet some rather disturbing characters who’ll transform you into the very best version of you using some very revolutionary but controversial operation practices.

This haunt is definitely not for the easily disturbed as the story is incredibly dark, with inspiration taken from goreno/grindhouse and psychological horror movies, which will shock you to the core as you take your tour through the foundation.

Not only are your eyes and ears spoiled rotten with stimuli, but your nose and even sense of touch is, especially as you draw closer and closer to the end – the finale will absolutely blow your mind and leave you wanting more. If there’s one haunt that is sure to disturb you this Halloween, it’s this one.

 

Overall, Screamland has set our expectations exceedingly high and we can’t stop talking about it, especially The Paradise Foundation!

15/10/2016 – Screamland