30/10/2017 – Cursed

On the penultimate night of my Halloween tour, I found myself pretty close to home at the Wat Tyler Centre, hidden away in Basildon – a rather surprising location for a scream park given how far removed it is, though probably a positive thing given how much light pollution there is surrounding busy areas. Shivering like I had just walked into an industrial freezer, we queued up to enter the park and after a lengthy wait, made our way in and up to our first haunt: Toy Shop.

 

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The first thing we noticed about Toy Shop whilst we queued was the music: it was rather creepy and crept its way out of the entrance rather well. We were sent in as a small group and eventually got split up so it was just us two going through on our own, which we really appreciated. The story throughout was consistent, and each actor really helped carry the story in the way they portrayed their character and the make up – I really loved the Coraline inspired make up toward the end too! It was also great to see a claustrophobia chamber given a new spin on it with the use of teddy bears – I’ve seen all sorts of themes done this year, but I think this might have to be my favourite as I’ve never felt more uncomfortable getting up close with teddies before in my life. It was a decent length haunt given the footprint available, with theming that was rather unnerving at points, to the point where I found myself completely distracted – the actors got a handful of jumps from me!

 

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Next up we chose the Work Chop, a Sweeney Todd style attraction wherein you enter a shop that hides a dark secret. The set up for the story was brilliant, especially the rather well hidden secret entrance to the rest of the attraction: the vibe suddenly changed from a run down cafe to a rather dark and atmospheric industrial corridor with very monochromatic lighting that only helped create tension, though the icing on the cake was hearing my name call out from behind the walls! The scares were almost entirely sound based, though this really worked for this attraction as your line of vision was almost constantly obscured by material hanging from the ceiling, though when these thinned out, what was left was these beautifully creepy paintings all over the walls and, at the end, a brilliant effect where smoke entered the room at ground height before being sucked up into the air by a fan – something I’ve never seen before, but really adored!

 

Third up was Festevil: a freakshow themed attraction with some rather clever elements. I loved how brazen this attraction was, as the first element you encounter is a claustrophobia chamber with strobe lights which left me wondering what other elements we might experience given that most attractions hide claustrophobia chambers deep in the attraction. What we did experience was a rather disorientating trip through a freakshow meeting all the general characters you’d expect to meet, following routes that I am almost certain doubled over each other somehow through rooms filled with light cubes growing out of the walls, and passing through bars that stretch around you. It was a really bizarre and trippy experience that really blew me away.

 

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We decided that we should drop in on the Nag Inn for a bit of a break… yeah right. Cleverly themed around the seven deadly sins, we were taken on a narrative driven tour through a decrepit inn filled with plenty of creepy actors, tense moments, and lots and lots of scents. Whilst it lacked in jump scares, the beauty behind this attraction was very much the way the actors interacted with us as we went through.

 

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We moved onto Contaminated, Cursed’s zombie themed attraction. This had a very strong introduction and a lot of instructions for the first scene that were very confusing and distracted us so much that we almost tripped over the first piece of scenery, causing much hilarity. We were then chased through bales of hay, past fire torches, and through a brilliant hay maze which had multiple routes through! We then ended up running down a dirt path before slowing down to enter a darkened forest with a handful of zombies scattered about in, though the weirdest bit was how quiet this area was, given that we were still in a scream park. The scene in the church was incredibly creepy and extremely well executed – I won’t say much more than that. This haunt was surprisingly lengthy, to the point where the scene would change and we’d expect it to just taper out into an ending, but it never did – there were even points that we thought we had taken a wrong turn and ended up lost… until we bumped into a zombie. For a haunt as long as that, I was surprised that the story was not only detailed enough for there to be a reason behind our actions but also for the story to be absolutely consistent throughout: we were told to find the church, and we did end up inside the church. My only critique is that the zombies weren’t entirely threatening and were very few in numbers – otherwise, an extremely strong attraction.

 

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Finally, we chose Cell 13, an absolute nightmare of an attraction that was extremely intense and dizzying. There’s very little story line to the attraction, though it definitely doesn’t need it as the characters are very much maniacal and you’ve just got to survive. Sadly, this attraction suffered a little from actors being a little lifeless and missing a final scene with the electric chair, though otherwise the attraction was still great – I just never felt threatened by the characters.

 

On the whole, Cursed really stepped up to the plate as the original plans for the night had fallen through a few weeks before, and I’m 100% certain they outshone the other attraction with ease. Definitely need more lighting outside the haunts so you could actually see where you were going and signs or a map to point you in the direction of haunts as we almost missed Contaminated, but otherwise the atmosphere was very relaxed, the roaming actors really read people well and easily spotted the wimps, and the group sizes through each haunt and batching was perfection – I’m gutted I didn’t get to Cursed last year, given it’s a stones throw from my doorstep!

30/10/2017 – Cursed

28/10/2017 – Broadwitch HauntFest

After my first rather impressive visit last year and after hearing of some improvements to a few of the haunts. I knew I had to make a return to see what had changed. We were under a lot of time pressure given that we had to get in and out again within the hour so we didn’t really get chance to interact with the roaming actors, however they definitely looked like they were on form with scaring people as they entered and queued.

 

First haunt of the night was The Edge, a beautifully gothic haunt with dark corridors, plenty of hiding spaces to keep you guessing, and some intense scares that come when you least expect it! Very much how I remember it last year, but still a great attraction nonetheless.

Next up was the most intense haunt at Broadwitch for me last year: MassAcre. As with The Edge, it was still very much the same as last year though there were a few moments where we caught the actors off guard and they missed their cue to get a scare and just didn’t bother, which was a bit of a let down. Still really love the finale teaser where you find out what’s coming up, but you still have another 5 minutes or so until you get there. Still my favourite corn maze to date, given the length and the scenes hidden within! Batching timings just need to be improved a little as we did catch up with the group in front a few times.

 

Thirteen Freaks was our next haunt of choice. Whilst some of the scenes from last year had changed, the scenes that hadn’t changed were definitely the stronger scenes from last year. The effects were brilliant too, though some of the timings felt a little bit off (though that could be because we’re so slow at walking through haunts). Themed around a freak show this year, it really stands out as the best haunt at Broadwitch this year: was really impressed with the effects inside, such as the tube train scene, and the clowns with mirror scene (which I thought I had figured out, but then I started to doubt myself).

 

The penultimate haunt for the night was Spooky Castle, a deceptively small haunt that really goes on and on, and I’m glad it does! With some really creepy imagery and some great special effects and a brilliant set piece that still gets me now (even though I knew it was coming up), this is a brilliantly fun attraction – jut need to delay a few of the special effects and it’ll be much much stronger.

 

The final haunt, as with last year, was Biometrix: Sub Zero. Last year I was rather disappointed by it given how it had won a SCAR award in 2015, but this year was so so much different and really goes to show how little changes can really make a haunt so much better. Intense, scary, and with some amazing effects and scares, it was really good seeing Biometrix (the name of the attraction last year) become as strong as I suspect it was in 2015.

 

Whilst Broadwitch doesn’t have a stage or open fires or anything else we’ve seen at other scream parks, it’s a very robust attraction that sticks to what it knows and does it well.

28/10/2017 – Broadwitch HauntFest

25/10/2017 – Fear at Avon Valley

Surrounded by a hell of a lot of hype with phrases such as “an event not to be missed” being thrown about by other haunt enthusiasts, I knew I had to make my way over to Avon Valley to see what the hype was all about: naturally I was skeptical as you can probably understand and I was concerned that it might have been over-hyped and really wouldn’t live up to it’s name. Did it? Well, read on and you’ll find out…

 

As with most of the scream parks I’ve visited this year, Fear at Avon Valley had this festival-like buzz in the air as you wander round, but where the other events felt more like Oktoberfest or V Festival, Fear felt more rough – almost like a drum and bass festival – thanks to the number of rides and the flashing lights, the crazy food choices (mac n cheese chips, anyone?), plentiful drink stalls and pub with music, but mostly thanks to the incredible fire show that turns into a drum and bass rave with each haunt being cleverly captured in with the fire and music while all the roaming actors dropping it like it’s hot (and it was)! I’ve seen plenty of flashmobs and roaming actors do performances over the Halloween season, but I never thought I’d see such a wide variety of characters go nuts like this lot did whilst continuing to portray their own individual character – it is truly something you have to experience for yourself (or scroll back through the Facebook page to watch it, but you’re missing out on the explosive atmosphere!).

 

The haunts themselves are very impressive seeing as Fear is still very much in its infancy at only four years this year – they offer four intense attractions each with their own personality and story: Purgatory, Phobia, Anarchy Live, and their top secret brand new haunt.

The first on our list was Purgatory, an intense and aggressive haunt themed around a prison in lockdown due to the inmates rioting, and they weren’t lying! As you enter, you experience what would be expected of entering a prison: scanners and photos are taken, then all hell breaks loose as the inmates take over and cause utter chaos! We snuck our way through bathrooms, cells, darkened corridors, and finally through a tunnel into the prison yard where a lone prison guard tries to keep the inmates at bay as floodlights sweep the smokey area – the haunt ends with a bang, literally, and we exit back into the real world with huge grins on our face as we try to re-cap what we had just left. Dark, tense, and aggressive (in a good way), everything worked perfectly! I’m really glad that the actors were able to touch and move you about as it really solidified the idea that the inmates were dangerous and unhinged, and they never overstepped the boundary with regards to aggressiveness. A brilliant haunt to start the night off with, and I was certain that given how this had set the standards high that the rest just wouldn’t measure up.

 

Our second haunt for the evening was Phobia, an extremely creepy scientific study into fears and the cure for some of the darkest fears which goes horribly wrong as you can probably guess. As a concept the haunt is absolutely brilliant, however the story needed a little more explanation in the “check up” scene part way through though as it wasn’t entirely clear what was happening the first time we went through (though it was cleared up in subsequent runs). There were a few elements that were used in Purgatory (such as the “Scooby Doo” corridor) but the way this was used was so different that had I not thought on the scene for as long as I did that I wouldn’t have noticed (this is a convoluted way of saying it was incredible). This was completely immersive – the use of scents was great, the dentist’s water gun thing was a brilliant prop, but the best and honestly most impressive element of this haunt was the actors, and I know I’m not gunna be able to do them justice with words: they played these AI bots that guided you through the facility and checked up on you at specific points, and each of them played them absolutely perfectly from the moment they stepped out to meet you right through until they/you left your/their line of sight, and it was absolutely mind-blowing! I honestly couldn’t get enough of their mannerisms, their tone, and their actions, and it really pulled the attraction together to create something truly special!

 

Third up was Anarchy Live, a cat and mouse gameshow where contestants are pit against a murderous team of… I’m not entirely sure what… where the aim of the game is survival, and the prize is their life! There’s one final twist: you are the next contestant! Whilst the premise is simplistic, it’s executed almost perfectly: lights strobe chaotically around you as the actors grab at and push you about as the gritty soundtrack blasts its way through the air, leaving a sense of pure dread hanging around in the air. The group gets split up at multiple points, either by choice of the victims or the actors, and whilst each route occupies the same spaces, they’re very different and the actors can be very creative with the way scares are executed – I really wasn’t expecting my head to be grabbed from above by an actor I didn’t see, which was hilarious and terrifying at the same time! It’s almost impossible to explain what goes on inside, but it really is pure unadulterated mayhem that leaves you screaming and jumping as you make your way round. The only criticism I have is that it completely lacked any sign of it being a TV show once you entered the maze section – I’d love to see a scare with a TV camera, or even night vision cameras set up at points that livestream specific areas into the queue area just to really sell the idea that it’s a TV show. Otherwise, a third strong attraction that never failed to deliver!

 

Finally, I survived The Fourth.

 

The hype surrounding Fear at Avon Valley exists for a reason – I was concerned that the hype was very much hyperbole, but having been and witnessed for myself, I very much agree that the hype exists for a reason: the four haunts, the roaming actors, the fire show, and Mama’s talent show were all absolutely brilliant! Each of the haunts managed to get a holler out of me and for those who have been through a haunt with me know how difficult a feat that is, the roaming actors were brilliant at remembering your interactions with them throughout the night and kept going back to them when your paths crossed later in the evening, and the fire show just blew me away! I’m honestly gutted that I couldn’t get this written up sooner as I very much urge you to get down to Avon Valley and experience the horror that is Fear. Well done to absolutely everyone involved, you’ve really set the bar high this year!

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25/10/2017 – Fear at Avon Valley

24/10/2017 – The Howl at Mead Open Farm

By day a farm for kids, by night a terrifying series of attractions for adults: The Howl at Mead Open Farm hosts five haunts that all get under your skin and spook you silly!

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First for the night is Topper’s Twister, a delightfully deranged blend of circus and funhouse with plenty of terrifying clowns stalking through the attraction. With some amazingly used elements that make you feel unsteady on your feet and rooms peppered with lasers and swirling lights, this disorienting haunt is a great mixture of laughs and screams from everyone! With some great actors that are brilliant at improvising lines and finding the best hiding places, I was disappointed that an actor didn’t hide in the ball pit: it’s such a simple scare that’d catch absolutely everyone off guard – as the floor is on a slope, it’d be easy to reset each time too! A brilliant start to the night, especially if you’re in a small group!

 

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Still grinning from Topper’s Twister, our next haunt of choice was House of Hounds: a werewolf themed haunt! As a concept, werewolves are absolutely brilliant but so difficult to do, but The Howl really does it justice! I really appreciated that the characters became more and more feral as you progressed, the way the entire attraction was pumped full of smoke constantly, the use of chicken wire fences and solid walls to break up the haunt, the actors’ abilities to be threatening throughout, and the incredible finale, House of Hounds is an intense and terrifying experience! The only improvement I’d make is to try and hide the main smoke machine a bit better, and to move the strobe light from behind the final character so you can see it in all it’s glory.

 

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Hotel de Basquervilles was our next choice on the lineup: themed around a haunted hotel, this beautiful haunt really gets going from the moment the safety briefing ends! The whispering soundtrack that permeates throughout from nowhere really sets a creepy vibe that is broken by actors that spring from out of the most unlikely of places! Once again, this haunt is strongest in small groups as most of the initial scares are at the front of the queue, however the actors are brilliant at maintaining their character as the rest of the group passes. Before you know it, the haunt is over: there’s no real finale, which is a real shame seeing as the corridor you travel through feels like it’s just leading to another scene.

 

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Our penultimate haunt was The Shed, a haunt themed round, well, a shed and what you’d find in a shed. There was no real story or setup to this attraction as far as I could tell, but it was still a brilliant attraction that was extremely creepy and filled with feral beings that were extremely nightmarish! The atmosphere throughout was one of impending doom, and the effects and natural smells of the decorations within really helped add to that atmosphere! Absolutely loved the lighting throughout, and was really impressed and surprised by the clever re-hash of the chainsaw finale, a breath of fresh air that blew me away, if you know what I mean! Definitely my favourite haunt at The Howl, especially as it seems like the conga line rule is ignored (and quite rightly to!)

 

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Squealer’s Yard was our final haunt for the night. At first I was concerned about how good it was going to be as we were sent in as a group of 15 while every other haunt was sending us through in groups no bigger than 6 , though that really didn’t matter once you made it through the incredible opening scene! The group is split up, and you make your way through all sorts of scenes as you try to escape from the freaky cannibalistic creatures hiding within! A strong attraction that sees actors climbing all over set pieces and ad-libbing lines to freak you out as you make your way to a finale that really lets the rest of the attraction down, especially as the intro and most of the attraction is really intense.

 

Alongside the haunts, there’s also a few food stalls, a couple of roaming actors that felt like they blended in with the general public at points (I only saw two characters when walking about), and an undercover area with a stage for a band to perform on. I was aware of it being part of Tulley’s last year, and it’s definitely bringing some of the Shocktoberfest vibe with it, and I’m sure this festival style air will develop as The Howl becomes bigger and better: I was honestly surprised with how empty the attraction was, given the great ticket prices and amazing entertainment! Definitely one to visit, if you haven’t already!

 

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24/10/2017 – The Howl at Mead Open Farm

24/10/2017 – The Haunted Castle at Warwick Castle

Located on the beautiful grounds of Warwick Castle (if the title hasn’t already given that away), The Haunted Castle is a great place to go for brave youngsters who love Halloween and all things spooky!

Haunted Hallows was a beautiful walk through a series of extremely well themed sections that had some great scenery and fun and friendly actors that felt friendly whilst performing a jump scare, which is extremely clever given that it’s aimed at kids! Feeling more like a scarezone than a haunt, the lighting, effects, and music all came together perfectly to create a creepy yet familiar vibe that mimicked the atmosphere in Scooby Doo: even as an adult, this was good fun!

Dolls House was up next: a eerie piece of theatre with a very strong opening scene that set a high bar for the rest of the attraction, though the rest of the scenes felt like they fell flat after such a strong introduction. The set pieces within were great and utilised well, and each scene told it’s own story, it just felt like the actors were running through a script and there was no way for them to add their own “flavour” to their character. Really enjoyed the clever ending though!

After wandering around a bit, our time for Seance came up – the haunt itself is identical to what we experienced in Birmingham last year which you can read here, but it was still very effective and creepy!

Our final haunt at The Haunted Castle was Outbreak 1349, a journey through an exhibit that is re-themed every day to host the haunt. With no story line and nobody to set the scene, I had real trouble discerning whether the actors inside were meant to be plague ridden or zombies: neither their actions, noises, or costume indicated one way or another – the only way we knew was because of the set pieces we saw after we had past the very few diseased: there was one or two good jump scares, but we missed them as we were at the back and the scares were aimed at the front of the (unnecessary) conga line. I feel like I might be being a bit harsh seeing as it’s still aimed at kids but with it’s scare rating being the same as Seance, I was expecting something just as creepy. I’d very much like to see the exhibition closed off for the Halloween season and see something a bit more “permanent” inside even if it is just a marquee, as this would stop people from leaving prematurely given that it opens so late in the day.

As a small note, it’d be great to see some characters in the Horrible Histories maze getting kids to re-enact small things (such as roaring for the Viking bit, marching int he Army bit, etc) in order to get the stamp or a sticker or something.

Overall, it’s a decent starting point for kids who love Halloween and their parents. Despite having to hang around for each attraction to open at their specific times, it was a good day out.

24/10/2017 – The Haunted Castle at Warwick Castle

07/10/2017 – Scare Kingdom Scream Park

With nine years under its belt, Scare Kingdom descends once more on Mrs Dowson’s Farm, where all sorts of evil creatures stalk the darkness…

 

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As with all Scare Kingdom Halloween events, the first stop is to a small intro scene that sets the tone and gets you ready for the scares ahead – this year, Billy Redneck (a famed killer clown hunter) welcomes you to the mayhem, with a brilliant special effect that really packs a punch!

 

The Sickness 2: High Hopes Hospital

New last year, High Hopes Hospital is a sequel in the The Sickness “franchise”. Hosted by Doctors Lockjaw and Van der Blood, this extremely theatrical haunt will blow you away from the fascia sitting outside as you approach and the dank corridors hidden within, to the creepy and alluring way the actors manage to portray themselves, this fun haunt is a great expansion on what was laid out last year.

 

Manormortis

Manormortis is definitely a treasure to behold in the haunt industry: it’s beautiful, so incredibly themed within, and the numerous immersive stories that are told within it almost feel like American Horror Story’s Murder House; the only thing I can fault with it is that the entrance isn’t decorated to be a grand manor house like High Hopes Hospital! As with all Manormortis haunts, it is extremely theatrical and has a great mix of story and scares that blend together greatly to completely immerse and lose you in its world! Got to give recognition to the female in the finale – that scream is terrifying!

 

Prey

Following the grace and beauty of Manormortis is no easy feat, and unfortunately I feel like Prey doesn’t even try to stand up. Themed around vampires, the external theming sees the building turn into a beautiful chapel that looms over the audience as they approach, almost giving off a hauntingly forboding atmosphere on its own; however when you step inside, the complete lack of theming really ruins the attraction. What could have been a beautifully creepy attraction turned out to be a haunt that relies completely on jump scares every few feet that become predictable and boring by the time you’re half way through. Don’t get me wrong, the pitch black walls press in on you greatly and create this sense of creeping claustrophobia, but so much can be done with it as we saw in 2015 – I really hope it returns to that soon.

 

Body Snatchers

Brand new this year, and the most anticipated haunt at Scare Kingdom, you are invited inside Brimstone & Black funeral parlour where not everything is as it should be. This is honestly on par with Manormortis with regards to storytelling, and the scenery and costuming is absolutely beautiful and really fits the theme. There are a number of effects and scares dotted throughout that are sure to catch you off guard, though most of the scares were aimed toward the front… until the finale, which is guaranteed to get you no matter how brave you are! Definitely the strongest haunt at Scare Kingdom this year!

 

Black Widow

The last of the boo haunts is Black Widow – a hooded haunt themed to arachnophobia. The set up was really quick and fun, but as soon as the hood is on and you enter the haunt, it loses momentum: from the constant “are you scared of spiders?” being yelled to what’s obviously hands grabbing you, it’s more fun than scary. Having to run your hand over something furry/spiny to make it feel like you’re brushing against a spider, or parts of the rope covered in something sticky to feel like web would definitely add something, hanging lengths of string from the ceiling to simulate strands of web, and even a leg tickler section would really add that little extra that it’s missing at the moment.

 

Psychomanteum

With the departure of Snuffhouse, the sickening Psychomanteum makes its return, and boy does it really pack a punch! This extreme haunt is the only one of its kind that can make me go from laughing hard to feeling extremely uncomfortable and back again in milliseconds, and it’s easy to understand why! I am honestly so glad that Psychomanteum is back, as it’s honestly my favourite haunt at Scare Kingdom (I’m a sick f*****, after all). Definitely one to avoid if you’re not comfortable with being put in scenarios that really toe the line sexually; if not, get your ticket and get ready for the chaotic whirlwind inside!

 

 

What can I say? Scare Kingdom has really pulled it out of the bag once again, and I’m glad that I returned once again this year. If you’ve got a free weekend, I definitely suggest a visit!

 

07/10/2017 – Scare Kingdom Scream Park

04/10/2017 – Scaresville at Kentwell Hall

After my first visit to Scaresville roughly this time last year and really enjoying myself (despite a few small critiques), I knew I had to return this year – and was I glad I did!

Scaresville, for those that aren’t in the know, is dubbed a “haunted village” and quite rightly – when you visit most scare attractions, there are multiple individual haunts that last 10-20 minutes which can be done in any order; Scaresville is a ~90 minute walk around a small section of Kentwell Hall that has a number of different scenes that last from 30 seconds through to 15 minutes, and you see and experience everything!

As I stated in last years review (and I’ll no doubt mention it again next year), I’d usually review each of the haunts one by one, but as you go through so many little scenes during your visit, it’s impossible to remember every little thing you experience, so I’m going to review the whole attraction as one supersize haunt.

First off, The Unfairground made a return: it was almost the same as last year, though the magician had been traded out by some areal acrobats that performed once in a while which was impressive (despite the sound issues) – definitely worth a watch if they’re performing when you’re there. It would have been nice if there was some sort of schedule at the entrance of the big top (if it is there, ignore this). I really enjoyed The Unfairground this year, despite the fact there’s still a lack of things to do and see – a pumpkin shy or apple bobbing thing wouldn’t go amiss! Nonetheless, the atmosphere in this area was truly electric, and as the lights hanging from the browning trees swayed with the breeze and with the announcer calling out group numbers, it really and truly felt like a Halloween festival – the local airborne wildlife definitely added to this feeling!

After grabbing a hot drink and watching the acrobatics, it was our turn to queue up and watch the safety announcements where we’re told the rules and such, and there were two rules I really did like: you must change positions, and if you catch up with a group you must wait. This is the only place I’ve ever heard these rules though the first you kind of have to do as keeping in the same order for 90 minutes sucks, but it’s rare for haunts to actually encourage you to slow down, and it’d honestly be rude to not slow down and ensure your group is all together as some of the scares used are much, much more intense when everyone sees it the first time!

What is a really nice touch is that the owner of the event sits just before you start your tour of the haunted village – it’s clear that he’s there as an equal to greet his guests and welcome them to his creation and he does with great gusto and pride – and he really should be proud of what he has created.

The scenes themselves this year were as brilliant as they were last year – there were some I recognised from last year, some that had been used in years before, and some that were brand new, so even though there were scares where you knew what to expect, enough has changed for you to be kept on edge – especially in the forest.

Usually if there’s sound bleed between haunts I’d be the first to jump on it and critique it; however, as all the scenes in Scaresville are small the constant screams coming from the distance really adds to the atmosphere that settles over Scaresville like a thick fog as you’re never sure if they’re coming from scenes in front of you or behind you.

The scares themselves are extremely clever, often using misdirection and the cover of darkness in order to illicit a scream from you, though that’s not always the case – some scares are in plain sight and it’s not until the scare has happened that you realise how obvious it was! I was also seriously impressed with the angles the scares came from – one actor hanging about in the forest especially got me after I walked into his limb by accident!

I could honestly go on and on about how great Scaresville is, and it really is incredible. The only improvements I’d make is to add a little more scenery/games to The Unfairground, and whilst it’s probably not completely curable just look out for the batching as you get a little bottlenecked a few times (though it really wasn’t a big issue at all). Overall a very tense, atmospheric, scary, and fun attraction that I will be returning to again in the future.

 

PS: bring wellies and wrap up warm!

 

 

04/10/2017 – Scaresville at Kentwell Hall