27/10/2017 – Fort Amherst Halloween Horrors

hidden around the grounds and tunnels of Fort Amherst, Fort Amherst Halloween Horrors takes guests on an aggressive and full contact journey through a series of nightmarish scenes hidden in Fort Amherst’s buildings and tunnels before taking you back to roughly where you started your journey. Settling itself comfortably in the extreme boo haunt zone, the hour-or-so long show manages to plunge you into a completely immersive story where all manners of creatures are able to reach out, grab, touch, and move you as they want – an element that I feel really lacks in most haunts these days as it really does blur the line between knowing they can’t do anything to you and the little glint of worry as to what might happen, especially as people ended up in coffins, zombie-like creations ganged up on individuals, and demonic creatures held their victims in choke holds – and this was just the beginning!

All the scenes really grabbed my attention and had me completely immersed in the story line, but the scenes that really blew me away was the first scene with the demonic creatures stalking about the crowd as strobes flashed, the Church of Satan, and the correctional facility: having only heard of the name for the first time this year I had no idea what to expect as we entered these scenes but they really impressed me, especially the Church of Satan – I was really not expecting to experience a scene that was both intense and contrastingly ethereal at the same time! It’s really hard to capture the experience in words, but the location, sound, lighting, effects (what very little there were), and actors really just sealed the scene perfectly.

The costumes were absolutely incredible – I know that seeing a silhouette of some hairy monstrosity towering 8ft over you is scarier than the monster in question is lit up, but you could easily tell that the level of detail that went into bringing these beings to life was really precise, and I honestly wished there was a little more light just so that we could really take it all in (but then I love the finer intricacies). The actors that wore these costumes also need a mention, as without them the monsters couldn’t “live”, and the actors really managed to get into their character and bought them to life, which really made it possible to forget that you were wandering around Fort Amherst for the majority of it.

 

My first gripe is the fairground rides which, whilst are a neat addition, ended up spoiling a scene with it’s loud music and flashing lights when we’re meant to believe there are infected out to get us – getting rid of them would definitely increase immersion in this scene (and the actors’ voices would probably appreciate it)

The second is the group sizes – I understand the need to get huge groups through as it’s more scene based/immersive theatre, but some scenes started long before the last people in the group made it into the room: halving the group sizes would really make the show that much more intense and personal.

The final issue, and it’s a very small one, is to line the harris fencing in the finale so the guests going through to the finale can’t see those leaving the finale.

 

Despite the small gripes, I had an absolutely brilliant evening at Fort Amherst and I’m really glad that we were able to make it! Definitely worth doing in 2018!

27/10/2017 – Fort Amherst Halloween Horrors

26/10/2017 – Torment at Gunwharf Quays

Located in a huge purple marquee in the middle of Portsmouth’s Gunwharf Quays, Torment is a 10 minute haunt that takes its guests through a haunted house. Whilst there was nothing exceptional about it, it really managed to solidify itself as a strong attraction given its location – my main concern was going to be noise pollution from outside the attraction, but once we were inside all worries left and you could completely forget that you were in what looks like quite a busy area of Portsmouth! Using clever lighting and vast amounts of scenery, we made our way through the winding haunted house, meeting a vast array of strange characters, including one that crawled her way over to us before standing up in a similar fashion to Samara from The Ring, only to reveal a secret hidden passageway that led to an almost pitch black room that required the use of a rope to navigate – it was great to see an unhooded hooded section blend in so well! My favourite bit would have to be the utterly disorientating strobe maze right at the end – I have no idea how the actors are able to work in there, but they really did well!

Torment was a great little attraction that is clearly designed to be taken on tour, and it’s incredibly clever given how little space it takes up – I’d very much like to see something in a more permanent space as I can imagine their creativity exploding in a building.

 

26/10/2017 – Torment at Gunwharf Quays

20/10/2017 – Xtreme Scream Park

Located at Twin Lakes theme park, Xtreme Scream Park promises some of the longest haunts with some of the most diverse concepts and impressive effects I’ve seen!

 

This slideshow requires JavaScript.

Revenge of the Zombie Clowns

a mix of funhouse meets circus, Revenge of the Zombie Clowns brings the heat to the beginning of the night: the vortex tunnel and crazy rooms with slanted walls and floors really set a fun tone as creepy music travels through the air, leading to a disorientating maze of curtain dividers which unfortunately starts getting repetitive. As one of the oldest attractions there, it’s definitely feeling a little dated and unloved – there’s a lack of actors, props for the actors to use/hide behind, and with no finale. Definitely the least scariest of the bunch, but it’s still a fun way to begin the night. Was very impressed with the way the safety announcements were done for this, as the actor personalised her character perfectly.

 

Stilton Hall Hotel and Hell Spa

Our second haunt for the evening was an absolutely beautiful haunted hotel attraction with a very intense and chaotic introductory scene, which throws you into even more chaos as you pass through room after room of this incredibly long haunt that sets a high standard with regards to theming and keeps it at that high level throughout the entire attraction, including scents and sounds that really help immerse you. The scares come quick and fast as characters pop out of props and linger about, creating some tense and funny moments. The effects found within were very novel, one of which I’ve never seen done before in an attraction, but the most effective was the pitch black rooms which really seemed to freak people out!

 

The Pie Factory

Another brilliantly long haunt, The Pie Factory takes guests through (as the name suggests) a pie factory. Theming throughout was grisly and downright disgusting at points, with strobes and scents that make you question whether what you’re looking at is real! This was definitely my favourite at Xtreme Scream Park thanks to the mixture of actors that really knew what to say and how to use their space to get the best scares! Definitely not for those with a weak stomach, this sensory overload of a haunt will definitely terrify even the hardiest of people!

 

Ash Hell Penitentiary

Probably the longest haunt at Xtreme Scream (and if it’s not, it certainly feels like it!), there were some incredibly effects that I’ve never experienced before in any attraction! There are plenty of hiding spaces for actors to utilise, though I legitimately felt like it was seriously lacking them; having said that, the actors we did meet were absolutely brilliant once I realised that they might be a bit inflammatory with their script (maybe worth adding this to the safety briefing!). Like with the two haunts mentioned above, Ash Hell utilises what I can only describe as “reverse light”, i.e. only giving very quick bursts of light to give you enough time to take a glance at where you need to go, and the actors really know how to use this against you! With plenty of scares and some incredibly dark themes/visuals at points, this claustrophobic haunt definitely delivers! It’s a shame that there seems to be a complete lack of smells to make scenes (like the toilets) to be more realistic.

 

Hoo Doo Voodoo

Part hooded, this haunt is themed to the typical imagery you think of when you hear the word “voodoo”. Whilst I’m not a fan of hooded attractions, the hooded section here is the best I’ve experienced, as the actors get up close and interact with you using a wide variety of techniques as you blindly stumble your way through, your hand brushing against various surfaces – more narrative here would be really appreciated, as it’s so close to being a strong hooded haunt, but just falls short. The rest of the attraction, which you go through without a hood, rises up to meet the high standards set by the park: sets were beautiful, costumes were on point, and both worked together to create exactly what I wanted in a Voodoo themed haunt – the only jarring scene that left me scratching my head was the UV box room.

 

The Village

As the most anticipated haunt at Xtreme Scream Park, I decided to leave it to last as the hype surrounding it really made it out to be great: whilst it was fantastic, it definitely didn’t live upto the hype. The concept was well developed (although actors’ speech pushing the narrative would have made it greater), the theming was the pinnacle of all the other haunts! As you travel through the scenes, the lighting (or lack of) really works against you to create some really creepy and uneasy experiences, which are only worsened (or made better?) by the ambient sounds, claustrophobic elements, and your own paranoia! The final scene is definitely one of the darkest scenes I’ve seen in a haunt this Halloween, and I couldn’t be more excited to get to the exit! Whilst not inherently filled with jump scares, this haunt relies on creating an unnaturally creepy atmosphere and keeping you on the edge of paranoia to help further your fear. Look out for the professor – he’s sure to terrify you!

Generally speaking, Xtreme Scream Park has some absolutely beautiful haunts with narrow walk ways where you have to squeeze past props, actor costumes and face paint that really pops and wows, and huge props that are really impressive and startling! Unfortunately I experienced a lot of back up in all of the haunts where we caught up with the group in front – it didn’t really detract much as it gives you the chance to see all the theming and the actors are great at improvising and keeping you on edge.

The only thing that’s missing from the park is atmosphere – I can’t quite say what it is, but it just seems to lack the buzz that other scare parks have. Still, a great evening out – just be sure to wrap up warm and get there early!

20/10/2017 – Xtreme Scream Park

19/10/2017 – Dr Fright’s Halloween Nights

Walking into the marquees that hold Dr Fright’s Halloween Nights, the atmosphere was upbeat and lighthearted: the best nu metal and industrial tracks blare and disco lights and fog add a little atmosphere to the main tent, all while a creepy roaming character stalked everything, almost calculating who his next victim will be.

Our first attraction of the night is Dead Inside, a zombie themed haunts that takes scenes from a well known TV show that everyone should recognise as you go through. The safety briefing was done in character (albeit a bit too quietly – please turn the volume up!) and we were on our way through hanging sheets, past buildings, down dark corridors, and a strobe corridor that really feels like you’re being attacked! The actors really knew how to work their scene as each scare was perfectly timed (and managed to make me jump a few times!), and there were points where it was impossible to tell the difference between props and actors.

After being surprised by how good Dead Inside was, we decided to move onto Killer Clowns in a Supermarket as I wasn’t really buying into the concept to begin with: this changed as we joined the queue, as it was clearly meant to be a mixture of comedy and horror which was clear from the soundtrack playing in the queue. The horror/comedy blend continued as we found out that it was a bloody game of Supermarket Sweep where we had to escape from the killer clowns hidden within an actual shop, and it was an actual shop: we explored the food and clothing aisles, butchers counter, and even the staff area and bin section outside the shop as well! The choice of music mixed with the commentary from the clown now in control of the shop mixed together with the deranged clowns dotted about that leapt out from all over the place to scare you to create this bizarre juxtaposing atmosphere that shouldn’t have worked but really did – imagine the scene in Shaun of the Dead where the characters are battering zombies whilst Queen’s Don’t Stop Me Now is playing, and you’ve pretty much got the vibe of the attraction in a nutshell. This is honestly the strongest clown themed haunt I’ve done to date.

Having been incredibly impressed by the previous two haunts, we moved onto the two that I was really looking toward: Hollywood Horror 2 and The Grindhouse Presents: Redneck Wedding.

Hollywood Horror 2 is an incredible homage to the original slasher movies from the 80s and 90s: with b-movie level designs that are impressive even though they’re a bit rough around the edges, walking through each set started to feel like we were jumping from one movie set to another! The scares were very reliant on guests being impressed by the set/movie they had just entered, but that really added to the slasher vibe that’s perfectly portrayed throughout. As someone who grew up on the tail end of the slasher heyday, I really enjoyed how each of my favourite franchises had their homage done to it – very jumpy, but a great laugh.

 

Our final haunt, of course, was The Grindhouse Presents: Redneck Wedding. Themed around a redneck wedding, I instantly knew I had to do this one last. Like Killer Clowns in a Supermarket, The Grindhouse Presents: Redneck Wedding was a very tongue in cheek mix of comedy and horror with most of the characters being guests at a wedding, just more bloodied and with the odd psychopath here and there that really knows how to terrify you! The really peculiar thing about this haunt is that most of it is held in a large open space which means you get to see other groups quite a lot as you’re going through – usually this would be a bugbear, but as the entire attraction was a redneck disco, it made sense to see loads of people. The attraction is actually a lot longer than you expect to, as there are plenty of scenes that are completely cut off from the main “dancefloor” scene. The bit that really solidifies this as my favourite haunt at Dr Frights is when we entered the chainsaw pit: Come On Eileen had dropped into the “come one, Eileen tu lu, ri, ay” bit just as two psychos armed with huge wrenches and chainsaws came out from hiding behind two bales of hay, and it felt like we were about to have somesort of showdown. I can see this haunt being a bit like marmite as it’s clear from previous experiences that people either would or wouldn’t get the comedy aspect of it, but the Dr Frights team really encapsulate that blend which really works every time they implement it.

 

Across all the haunts, they feel rough around the edges and a bit b movie-ish, which isn’t a bad thing: it really works well for Dr Frights, and I can’t really put my finger quite on why it’s ok – maybe it’s the fact that it’s all held in a marquee, who knows? I just really enjoy that”roughness”. The lighting and use of misdirection in order to get scares is very clever and effective, and even though I knew when and where to expect jumps to come, the scare was still effective and I ended up jumping and yelling a few times in each of the attractions. Adding to this, the actors ability to not only know their scene well, but also encapsulate the character they’re portraying and improvising lines really makes each of these attractions impressive and creepy! It’s really clear that everyone at Dr Frights enjoys and loves what they’re doing, which was really solidified when watching the clown on the hidden camera secretly located in Killer Clowns in a Supermarket who kept acting even though nobody was in the room with him. Absolutely brilliant night!

This slideshow requires JavaScript.

19/10/2017 – Dr Fright’s Halloween Nights

06/10/2017 – Tulley’s Shocktoberfest

Located in Crawley, Tulley’s Shocktoberfest is the definition of what a Halloween festival should be – spine chilling haunts, creepy roaming characters, and live bands and fairground rides all night, there really is something for absolutely everyone who goes!

As soon as you arrive, your ticket is quickly checked and you’re given a stamp as well as a slip that’s used by staff to mark when you enter a haunt: you then sift into the main hub of the festival with haunts lining the left hand side, a stage and food stalls on the right, and rides and even more haunts straight ahead: this year, Tulley’s boast seven haunts, a hayride, and a 3D cinema!

DSC_0277

After taking in all the sights, we decide to go to the first attraction of the night: Creepy Cottage. We were put in our own group of four (a nice little touch, I must add) and entered the house. Corridors snaked all over the place throughout this dark and dingy house, passing from room to room as actors charged, jumped out from hidden areas, and towered over us: nowhere was safe! From the makeup on the actors to the special effects were used to make it look like props had a life of their own, this haunt was a great start to the evening.

DSC_0280

Our next haunt was Twisted Clowns 3D. Last year only part of the haunt was in 3D; however, this year it was the entire thing. We were told to put on our 3D glasses and listen to the safety announcement, which had a sinister rhyming scheme that was informative but also added to the atmosphere. As we went through, the 3D effect was extremely successful: pictures jumped off the pitch black walls and disorientated us as we tried to make our way through the attraction, unable to see where some of the actors were considering their outfits blended in with the 3D effects – there was even a special element quite close to the beginning which had actor and guest alike jumping with fright! The music warbling through the air and the trippy 3D illusion definitely felt like a drug trip gone wrong, which was only exacerbated (though I loved it) by the vortex tunnel. Overall a great haunt, though the middle definitely got the majority of the scares for this.

DSC_0311

By this time, the sun had set enough for us to be happy to do the Horrorwood Haunted Hayride: sure it definitely doesn’t have to be dark for this to be great, but there’s always something about the cover of night that just adds to the experience. With a layout almost exactly like last year, this is the best haunted hayride I’ve done to date: the actors were creepy, the effects were as incredible as they were last year, and the experience as a whole was extremely fun; the only downside to the hayride is that it requires a decent group of passengers (moving vehicles where you’re not strapped in must be a health and safety nightmare which is ruined by boisterous people who think they’re being funny when they’re threatening to jump out of the trailer), and that the volume on the trailer itself needs to be much, much louder.

DSC_0293

VIXI, Helement’s replacement, was our next choice, given that it was now pitch black and hooded mazes seem to suffer when outdoors in the light. We donned our hoods and entered VIXI, led by only our sense of touch and a piece of rope that’s rather easy to drop. The special effects through the first bit were from Helements and didn’t really make sense in the context of VIXI, but the finale definitely made up for the bizarre mish-mash: we were greeted once again with Tulley’s expert attention to detail and theming as fire and loud bangs exploded around us, while strobes made it hard to navigate! I personally didn’t enjoy the hooded section, but the finale definitely made up for that: one piece of criticism would be that the drums didn’t fit in with the medieval vibe throughout the area they were in – a simple paint job or something would really finish off this area perfectly.

22450785_10155044892543597_1512790373_o

Our fifth attraction for the evening was The Cellar, an extremely well themed journey into what feels like a run down basement in a house located in Louisiana. I’m pretty sure that this was almost identical to last year, but this didn’t detract from the experience at all – the scares came quickly (but only at the front), the strobe maze was disorientating and creepy (though I’d have loved for it to have been longer), and the whole aesthetic just gives off this grimy, dingy vibe. This is definitely not as scary as some of the others, however that shouldn’t be taken as a criticism – it’s still a beautiful attraction to wander round. Only improvements I’d make is for it to drop the conga line (as it’s the only haunt that has that requirement) and to extend the strobe maze (but I’m an absolute sucker for them, as you’ll soon find out).

DSC_0302

We were now down to my three favourite haunts from last year and the 3D cinema (which is new this year). Our next attraction of choice was The Chop Shop, a car repair service that hides a dark secret that will leave you in pieces! Once again, the actors and scenery was what we’ve come to expect from Tulley’s by now: intricate design with great attention to detail. The reason why this is my second favourite Shoctoberfest attractions is because one half of it is a complete and utter sensory overload of flashing lights, loud bangs and grinding sounds, heavy metal music, and the heavy stench of petrol: it’s a 10 minute long strobe maze that disorientates you so much that you’re sure you’re repeating the same rooms over and over again until you’re spat out at the end! The actors in this attraction are a mixed bag: as you start off, everything seems innocent enough with young girls with southern American accents drawl on about cars and the like until you hit the freezer where this “friendly” vibe is ditched and all the actors from this point onwards are huge intimidating guys that really know how to wield chainsaws and navigate strobe-ridden corridors – this was the one haunt at Tulley’s that actually had me feeling uneasy, as one of the characters loomed over me, chainsaw idling away at his side, as he stalked and breathed down my neck: I was glad when he turned back and left me alone! I love this haunt as it is, but if this were to be expanded, I’d absolutely love to see sparkers used to add to the illusion that the chainsaws could do harm!

DSC_0307

The Colony came next as the queue for it was right next to The Chop Shop’s exit. Themed around a post apocalyptic hive of beings, this haunt is beautifully decorated with lots of Fallout aesthetics and Borderlands sounds/quotes. The beauty of this haunt is that it utilises both inside and outside scenes which complement each other greatly and really transports you to this new realm. This haunt is laden with jump scares, though there were a number of scares that were more creepy (shout out to the female who runs down a pitch black corridor so that you only see her silhouette!). Unfortunately, this was my highlight of Shocktoberfest last year and a lot of it has stuck with me ever since, so it was quite obvious when scenes and routes were identical – having said that though, it’s completely breath taking if you’ve never experienced it before, especially the special twist on the finale!

DSC_0287

Finally on the list of haunts was our most anticipated attraction last year: Coven of 13. Themed around witches, this haunt was definitely the strongest attraction again this year: as soon as you step in through the entrance you’re transported into an 18th century witch hunt where angry witches stalk swamps, forests, and houses marked with runes. This also has an extension this year that just makes the haunt more attractive as a whole, and the change to the finale, while not as dramatic as last year, still had a strangely dark atmosphere and rather than fear, I experienced a slight amount of sorrow – something I definitely wasn’t expecting at Tulley’s!

 

The last attraction on the list was the 3D cinema. Not much can really be said about it as it is what it says on the tin. The effects were really good and really leapt out of the screen; however there wasn’t much in the way of a storyline and there didn’t seem to be any order to it. It’s fun, there are a few scares in it, and it’s cool that Tulley’s is the first scream park that I’ve been to that has a 3D cinema, but it really doesn’t compare to the level of detail, scares, and atmosphere in their live haunts.

 

Once again, Tulley’s has really sealed the deal in being a Halloween festival: the atmosphere throughout the park was electric and everyone there was buzzing from the energy, the roaming actors were a mixture of creepy and scary (and in the case of the nurses, utterly hilarious! Ask them for a little song if you can!), the bands performing really knew how to get the crowd moving, and all in all, it really looked like everyone was having the time of their lives: I’m glad I returned this year to review!

This slideshow requires JavaScript.

06/10/2017 – Tulley’s Shocktoberfest

04/10/2017 – Scaresville at Kentwell Hall

After my first visit to Scaresville roughly this time last year and really enjoying myself (despite a few small critiques), I knew I had to return this year – and was I glad I did!

Scaresville, for those that aren’t in the know, is dubbed a “haunted village” and quite rightly – when you visit most scare attractions, there are multiple individual haunts that last 10-20 minutes which can be done in any order; Scaresville is a ~90 minute walk around a small section of Kentwell Hall that has a number of different scenes that last from 30 seconds through to 15 minutes, and you see and experience everything!

As I stated in last years review (and I’ll no doubt mention it again next year), I’d usually review each of the haunts one by one, but as you go through so many little scenes during your visit, it’s impossible to remember every little thing you experience, so I’m going to review the whole attraction as one supersize haunt.

First off, The Unfairground made a return: it was almost the same as last year, though the magician had been traded out by some areal acrobats that performed once in a while which was impressive (despite the sound issues) – definitely worth a watch if they’re performing when you’re there. It would have been nice if there was some sort of schedule at the entrance of the big top (if it is there, ignore this). I really enjoyed The Unfairground this year, despite the fact there’s still a lack of things to do and see – a pumpkin shy or apple bobbing thing wouldn’t go amiss! Nonetheless, the atmosphere in this area was truly electric, and as the lights hanging from the browning trees swayed with the breeze and with the announcer calling out group numbers, it really and truly felt like a Halloween festival – the local airborne wildlife definitely added to this feeling!

After grabbing a hot drink and watching the acrobatics, it was our turn to queue up and watch the safety announcements where we’re told the rules and such, and there were two rules I really did like: you must change positions, and if you catch up with a group you must wait. This is the only place I’ve ever heard these rules though the first you kind of have to do as keeping in the same order for 90 minutes sucks, but it’s rare for haunts to actually encourage you to slow down, and it’d honestly be rude to not slow down and ensure your group is all together as some of the scares used are much, much more intense when everyone sees it the first time!

What is a really nice touch is that the owner of the event sits just before you start your tour of the haunted village – it’s clear that he’s there as an equal to greet his guests and welcome them to his creation and he does with great gusto and pride – and he really should be proud of what he has created.

The scenes themselves this year were as brilliant as they were last year – there were some I recognised from last year, some that had been used in years before, and some that were brand new, so even though there were scares where you knew what to expect, enough has changed for you to be kept on edge – especially in the forest.

Usually if there’s sound bleed between haunts I’d be the first to jump on it and critique it; however, as all the scenes in Scaresville are small the constant screams coming from the distance really adds to the atmosphere that settles over Scaresville like a thick fog as you’re never sure if they’re coming from scenes in front of you or behind you.

The scares themselves are extremely clever, often using misdirection and the cover of darkness in order to illicit a scream from you, though that’s not always the case – some scares are in plain sight and it’s not until the scare has happened that you realise how obvious it was! I was also seriously impressed with the angles the scares came from – one actor hanging about in the forest especially got me after I walked into his limb by accident!

I could honestly go on and on about how great Scaresville is, and it really is incredible. The only improvements I’d make is to add a little more scenery/games to The Unfairground, and whilst it’s probably not completely curable just look out for the batching as you get a little bottlenecked a few times (though it really wasn’t a big issue at all). Overall a very tense, atmospheric, scary, and fun attraction that I will be returning to again in the future.

 

PS: bring wellies and wrap up warm!

 

 

04/10/2017 – Scaresville at Kentwell Hall

30/09/2017 – Frightmare at Over Farm

For my second attraction of the day, I headed over to Over Farm along with Controllers and Creds and Park, Scares and Glitter to experience Frightmare as the first scare ground of the season!

Upon arriving with some Halloween song blaring through the car, we saw no signage to point us to the location- had we not known where to turn off, it would have been extremely easy to overshoot and get lost. We were directed where to go to park our car, then headed toward the huge “Frightmare” sign and huge spotlights. We were allowed to join the queue a little early but were told we would have to wait for the 7pm intake to go before we were allowed in; unfortunately for the 7pm intake, they weren’t allowed to enter until about 7:15pm which only gave them 15 minutes before we were let in (and we were let in on time).

Whilst waiting, we had two car parking assistants that looked like they had just experienced a hit and run, and a street magician that kept most people entertained, though it was obvious that everyone was anxious to get in and go through a haunt (not that anything could be done to cure that, but having to get out of the way for an actor who had roamed too deep into the queue every few minutes started to get a bit grating).

Our tickets were scanned and we were handed our pass to enter the haunts, and we made our way immediately to the portaloos to relieve ourselves after our 2.5 hour drive, only to find that the only light entering them was natural, and there unfortunately wasn’t much on this drizzly evening – a string of fairy lights to provide a little more light wouldn’t have gone amiss, and even one or two at the start of the queue for those cut short by the call of nature.

We walked through the plaza which was populated by a number of shops, a stage with some performers (mainly fire eaters when I was paying attention, though I did see some props for acrobats and aerial gymnastics), and a food and a drink stall. We decided to join the three person queue for Caged as our first haunt of the evening – the weakest attraction there last year, we were told.

DSC_0244

The first thing I noticed was the theming in the queue and the facade – the queue itself was very much metal fencing that weaved in and around itself and looked quite disorientating, though it was never used as the event was unfortunately quiet. The facade and lighting gave off an uneasy vibe of the chaos hidden from view. We were told that we’d have to wait for another group to join us before we were allowed in.

We enter the first room and watch a video to set the scene. The video was unfortunately grainy, and the volume far too quiet – we were stood right in front of the speaker and we were having trouble hearing it over the screams from the victims ahead of us. The video ended, and we entered the darkness.

We ended up weaving through numerous rooms painted black that were sparsely decorated, and it felt a little bit lacklustre as there were no effects and the only time we encountered a cage was the finale, though I was happy to overlook this as all the actors were powerful, and made us jump a number of times – especially in the outside scene! Also thoroughly enjoyed the finale as an actor climbed on the frame over our heads and reached down at us – that was really unsettling! As soon as the haunt started to gain traction, it ended; however, it was still a brilliant run through – adding a smoke machine and maybe a strobe would really add to the chaotic nature the actors were putting across.

 

DSC_0242

Next up, we decided to go on the Haunted Hayride as we were tipped off on the queue getting longer toward the end of the night. Whilst queuing, we were entertained by a selection of songs related to Halloween as this rather creepy clown did creepy clown stuff, such as balancing a broom on his chin, and playing with his rat, all while giving off this melancholic aura that juxtaposed the smile painted on his face – in my opinion, this actor was the strongest by far.

After a 20 minute wait, we were ushered into a pen with about 20 others and another TV flickers to life as an enthusiastic farmer sets the scene for the haunted hayride, quite a fun and interesting concept with room for comedy throughout, and I hasten to add that the volume on the TV was perfect, though the video was still very pixellated. We board the trailer and the comedy begins instantly, though it was very hit and miss as the actor had a hard time projecting her voice over the rumbling tractor engine.

The tractor sets off and were treated to a soundclip to help further the story as we make our way to our first scene, which was rather amusing. The actor here was able to make herself heard, although we were clearly on the wrong side of the trailer as we didn’t see what was happening (even though we clearly knew what was going on). This would very much be the theme for the rest of the hayride section – a soundclip followed by acting, both of which were disjointed from whatever preceded and followed them, with the acting generally trying to be comedic, but unfortunately not landing. Shortly afterward, we were asked to disembark the trailer and two actors up in front of us were doing something, then we were sent into a pitch black maze with automated scares and maybe two actors at most inside. I love the use of animatronics in place of actors as they can be very effective, but some never triggered (either due to not working or because they were resetting) and had no link to the story (though this maze added nothing to the story), and I was far too focused on not tripping over stage blocks etc as people tried stampeding their way through to get away from the scares.

We left the barn and entered another scene which was actually linked to the story from the video, and the actor made great use of the props to hide before charging at us. We walked for another 5 minutes and entered this car park area, which also didn’t really fit in besides having zombies roaming – there was even just one random actor that greeted us cheerily as if nothing was wrong before giving away what the finale was (though it was quite obvious being right at the back and hearing it happen to the group in front).

The finale was probably the best bit of the haunt, and the haunt itself lasted possibly half an hour. I won’t give away what it is, but the only reason why it was effective was because it was loud and where it was hosted helped reverberate the sound even more.

There are so many ways this could have been better here: I’d have personally themed the barn around the final soundclip that’s played, or an old person’s home filled with zombies of old people with tables fully laid out with cake, bunting, the works, as that would have been surreal enough to get a laugh and would fit in with one of the scenes, or just skip the barn entirely and have the walk back be in the corridors in the barn with the same scares as everything after the barn was disjointed: I really felt that this was an incomplete attraction that took maybe a week to design, and I was really hoping for something grand after the video set the story.

 

DSC_0247

Our third haunt of the night was The Offering, themed to a group of cannibalistic creatures lurking in the sewers. We watched another video which set the scene (and got a good jump scare in), and entered the sewers through a claustrophobia chamber, which was a clever way of “transporting” you into the underground sections. This haunt had a lot of dark areas where you had to duck for an extended period, which made it easy to bump into the scenery (as I found out the hard way!).

Despite being so dark, the theming itself was great and the sloped walkways, intentional or not, added this bizarre layer of disorientation that added to the atmosphere. The actors here were also particularly strong, paying a mix of both creepy roles and jump scares throughout the attraction – I especially like that they spoke and communicated in their own language, which added to the “lost civilisation” trope they were playing on.

We were told that the sound wasn’t working for our run and, whilst I’d have criticised that, I honestly think the lack of sound added to it! Maybe some ambient sounds like dripping pipes or quiet chanting voices would add a layer, but an entire soundscape would lose half the appeal in my opinion. Definitely one of the haunts I enjoyed.

 

DSC_0248

Next up was Wonderland, a twisted take on the already twisted Alice in Wonderland (does that make this normal then?). We were led into a room and again shown a video that both had sound and visual issues, and went on a little bit too long – just as I thought it was done, the character started speaking again (though I’m impressed with the fact it was a dark poem).

I honestly can’t say much about this – the best bit was the revolving tunnel, but I’m a sucker for big pieces like that. Most of the scares were from actors screaming (please make sure they don’t do damage to their voice box…) as there was no atmosphere at all, and I guess the actors were screaming because they were having to fight over the creepy music that had to drown out the music from the stage the attraction was hidden behind. The group was split up and I think we walked through a set of doors only to re-join the other group, though as you’re only allowed to go through once with how the ticketing system works, you never find out what happens on the other route.

Two other memorable scenes was the use of UV paint in the Cheshire Cat room and the way the actor slunk about her stage blocks, and the card room (though holding the guests in that room for a few seconds before the next room opens would be a great way to add to the intrigue there). The finale was also clever, but is only effective for those at the front of the conga line.

Overall, it felt like this haunt was unfinished and built just to up the number of haunts available to the public.

 

DSC_0249

Finally, we moved onto Seance – the haunt I was looking forward to most. As with all the other haunts, we watched a video which had the whole audio/visual issues but would also freeze at certain points which broke the flow of the story. The actor in the video seemed very ditzy and almost as if this video was his first ever attempt at urban exploration and really didn’t fit in with the story at all, and this theme continued throughout with the other actors that weren’t ghosts.

Despite the happy-go-lucky and bouncy nature of our “guide”, the seance was a clever and fun pre-show to the haunt though I felt it was let down with the use of blue floodlights alongside the strobe – it really detracted from the fact that we had summoned a demon or something that was out to kill us (the actor was pretty good in her movements though).

The rest of the attraction was highly decorated and was extremely impressive in comparison to the sparse sets used in the rest of the haunts, and I especially loved the use of strobes toward the end. Having said that, I think I counted three attempts at an actor trying to scare me through the walkthrough, which was a shame as there were so many places for actors to be hiding. There was also one prop that needs to have the pole painted black so it’s not quite so obvious it’s an animatronic.

I honestly feel that for theming, this was the best attraction there.

DSC_0238

I’d like to make a point that was noted in all the attractions bar the Haunted Hayride: the batching process was absolutely awful. We never bumped into the group in front of us and never had the group behind us catch up; however as the queues were so small for all the attractions (there were maybe two or three groups of friends in any queue at any time we joined), it might be worth considering allowing groups of friends going in one by one than having a “full load” enter all at once. On quieter nights, this would very much reduce the need to repeat scares for the front of a group as well as the back, and guests would feel more vulnerable.

 

So what’s my verdict? It was very hit and miss, but ultimately I didn’t enjoy it even though I tried. Some haunts had some pretty strong scenes that worked well, but overall the attractions weren’t great, unless what you’re looking for in haunts is actors jumping out at you and screaming; however it doesn’t feel like that’s what Frightmare is reaching for as the concepts to the haunts are detailed. I feel like maybe more was bitten off than could be chewed, which meant all the haunts suffered – had there been two haunts and the hayride that were completely developed and themed well, I’d have been more than impressed and happy. I do hope that this was just an off night and that the rest of the season improves for the Frightmare team.

30/09/2017 – Frightmare at Over Farm